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Races
Alien Races
Stellarch's card roster is anchored by 15 space-opera alien races. Each race carries a coherent biology, a distinct visual silhouette, a typical tech level, and signature abilities that bias the cards drawn from them.
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Wind
Aetherian
Hollow-boned avian skirmishers from a world where gravity is a polite suggestion.
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Water
Aquilon
Deep-ocean amphibian magisters who taught their moon to think in tide cycles.
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Divine
Celestrian
Ancient cosmic wyrms who remember the universe before the second big bang.
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Neutral
Cogborn
Self-replicating mech-AI collective. Abandoned by their creators four thousand years ago.
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Neutral
Drifter
Stateless mercenaries raised between stars. Loyal to coin, occasionally to the contract.
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Earth
Ironkin
Subterranean industrial smiths who terraform asteroids into orbital cities.
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Light
Lumini
Crystalline collective-consciousness light beings. One Lumini is a thousand Lumini.
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Fire
Lupari
Felinoid warrior society from a binary-sun homeworld. Honor-bound paladins and savage berserkers.
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Fire
Pyrenari
Plasma-bodied nomads who hunt dying stars and burn brighter from the wake.
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Dark
Reanimort
Post-bio constructs animated by void-magic. Not quite undead. Not quite alive. Cheap.
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Earth
Sporeling
Fungal collective consciousness. Patient. Slow. Spreads through host bodies.
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Wind
Unopa
Tiny round bumblebee-aliens. Hive-mind. Cheerful. Devastating in swarm.
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Water
Vellum
Mantis-bodied psychic ancients from a world where thought rewrites matter.
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Earth
Veridian
Bioluminescent moss-people who reforest hostile worlds with their own corpses.
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Dark
Voidkin
Shadow-bonded assassins from the permanently-dark side of a tide-locked moon.