Skip to main content

Draft. Battle. Climb.

Build a 7-card team, outplay your opponent, and climb the ranked ladder. Cards cost money and a stronger collection is an edge, but knowing exactly which cards matter beats raw spend: a sharp small collection outranks a wallet that bought one of everything.

Coming soon. Built on Hive. 50+ pilots enlisted

Scroll to claim your spot

II. The Game

Eight affinities

Pick your element. Build your roster.

Every card belongs to one of eight elemental affinities. Each one carries its own combat profile, race lineup, and visual grammar.

  • Six-Tour Bosun
  • Convoy Hand
  • Station Rat
  • Stationless King
  • Twin-Sabre Pridebreaker
  • Salvage Wraith
  • Anvil-Plate Boarder
  • Dead-Empire Foreman
  • The Capeless One
  • Six-Tour Bosun
  • Convoy Hand
  • Station Rat
  • Stationless King
  • Twin-Sabre Pridebreaker
  • Salvage Wraith
  • Anvil-Plate Boarder
  • Dead-Empire Foreman
  • The Capeless One

II. The Game

See It Move

One battle per league. Seeded, settled, replayed.

Switch between four real matches, one from each league. Every battle ran through the same deterministic engine that ships in production. Drag the scrubber, change speed, step through every event.

Bronze · 22 mana cap, 6 rounds, ruleset: Standard.

The First Pilot

A free max-level Genesis promo card, minted straight to your collection when the alpha opens.

III. The Ask

Closed alpha · invitation only

Claim Your Free Promo Card

Drop your email below. When the airlock opens, every confirmed pilot lands one free max-level promo card straight into their collection.

52 pilots enlisted

Free. Double opt-in. No spam, ever.

IV. The Depth

Ranked & Seasons

Pick Your League. Own the Season.

Every season you climb four leagues: Bronze, Silver, Gold, Champion. Each has five tiers, twenty ranks in all. Your collection sets your ceiling, and from here on, you choose where you fight.

The league ladder runs across four families from the floor up: Bronze unlocks at 0 Collection Power and is unlocked; Silver unlocks at 7,500 CP and is unlocked; Gold unlocks at 100,000 CP, is playable, and is the league you're currently in; Champion unlocks at 500,000 CP and is locked. Gold and Champion are starred as favourites, the leagues you've picked for the end-of-season tournament. Higher leagues pay bigger season rewards.

  1. Unlock with your collection

    Collection Power opens leagues. Hit a league's CP gate and it's yours to queue, seeded at the floor, climbing from there.

  2. Play any league you've unlocked

    No forced tier. Drop into any unlocked league whenever you want, and the higher you fight, the bigger the season payout.

  3. Your peak rating counts

    We bank the highest rating you reach all season, not your last. One rough night can't drag your placement down.

The headline

One tournament. Your pick.

Before the season closes, rank your favourite leagues. When it ends you play a single tournament: the highest league you favourited and qualified for. One shot, your call.

IV. The Depth

Guilds & Brawls

Fight for Something Bigger.

A guild is people who show up for each other. Win brawls together, raise a colony that grows because you fought for it, and push a research tree the whole crew shares. The best part of the game is the part you play with friends, and a sharp, well-built collection takes a seat, not the biggest one.

Weekly Brawl

Every member fights. Not just the whales.

Each week your guild fields a roster across themed frays: mana caps, foil locks, gladiator mandates. Four phases run the cycle: muster, combat, results, reset. Win as a crew and the whole guild cashes out in Crown and Merit. A smart, sharp collection takes a slot, you don't need a maxed set.

Crown Merit

A sample weekly brawl: eight guilds play a round-robin where everyone fights everyone, seven games each, ranked by wins. The standings are: 1st Voidkin Choir 6 wins 1 loss, 2nd Solflare Dominion 6 wins 1 loss, 3rd Stellar Vanguard, your guild, 5 wins 2 losses, 4th Tidereaver Pact 4 wins 3 losses, 5th Ironroot Conclave 4 wins 3 losses, 6th Aetheric Wardens 3 wins 4 losses, 7th Nova Syndicate 2 wins 5 losses, and 8th Ashen Legion 1 win 6 losses. Below the board is your guild's fray lineup of seven slots, each a league family with its own rule: Bronze open, Bronze melee-only, Silver mythic-foil-only, Silver capped at 24 mana, Gold no-legendaries, Gold gladiators-only, and Champion open, with four claimed. The cycle runs through four phases, Muster, Combat, Results, and Reset, with the Muster phase currently active.

Your Colony

Built by the crew, for the crew.

Spend Crown earned in brawls to raise five guild stations. Each one is a shared upgrade that deepens what everyone can do. The colony grows because the guild showed up, not because someone bought it.

The Citadel: a towering fortified guild keep ringed by docking gantries and banners, lit warm gold against deep space.

Citadel

Level 7. Gold brawl tier unlocks; the keep stands proud.

Research

Every contribution counts.

Members pool Merit to advance shared research nodes: extra fray slots, captain locks, Merit surges. The Foundry sets how deep the guild can reach, and every donation pushes a node closer to done. Progress you earn together, owned by everyone.

  • Unlocked. The node is live for the whole guild.
  • In progress. Donations are pushing it to done.
  • Locked. Raise the Foundry to reach it.

IV. The Depth

Economy

Three currencies, one economy.

A product-backed in-game token, a fair fiat onramp, and a real stake in the game. No gas, no moon talk, no pay-to-win.

SGC Stellarch Galactic Credit

The tradeable in-game currency. Earned in ranked, spent on the market, backed by the store.

Backed by
Every product, always
Redemption floor
$0.001 per SGC
Earn
Ranked wins at launch
Spend
Market: buy, rent, bid
Chain
Hive Engine, tradeable
1,000 SGC = $1. Always. Backed by product, not promises. Stellarch always accepts SGC against its own store.

How it moves

Buy KRED with a card to play and trade on the market. Win ranked matches to earn SGC, which also funds play and the market. STEL is staked above the loop as your long-term stake in the game.

V. The Close

Questions

What you need to know.

What is the closed alpha?
The closed alpha is the first playable window of Stellarch. Confirmed pilots get an invitation when the airlock opens, plus a free max-level promo card minted to their collection.
Is the alpha free to join?
Joining the closed alpha costs nothing, and you draft from a starter pool of common and rare cards to play with right away. Stellarch is a real economy, not a free one: packs cost about $1 (not five), the card market lets you trade what you own, and a stronger collection is an edge, though smart collecting beats spending blindly.
Is it pay-to-win?
It's a real economy: cards cost money and a stronger collection is an edge, and we're honest about that, but it's no gouge and no whale wall: packs are about $1, you don't need a maxed set to compete, and what you spend holds value as real cards you own and can trade. The honest truth about skill is that it's also smart collecting: a player who knows exactly which cards matter builds a small, sharp collection on a tight budget and outranks a whale who bought one of everything.
How do I get the promo card?
Drop your email in the waitlist form, then confirm the magic link in your inbox. That confirmation locks the promo card to your account, and it lands the moment the alpha opens.
What does "built on Hive" mean?
Card ownership and identity live on the Hive blockchain. You can log in with Hive Keychain, an EVM wallet, Google, or just email. Your cards are real assets, and no platform can revoke them.
How does ranked work?
Four leagues: bronze, silver, gold, champion. Each one has five tiers, twenty ranks in all. Climb your chosen league by winning matches against players in your tier. Same teams plus same seed plus same ruleset equals the same winner, every time.
Are there bots in ranked?
Bots only fill matchmaking queues so you never wait. They're always labeled, and they never appear on the ranked ladder. Climbing is human-only.
Can I rent cards from other players?
Yes. The market is live: list cards by the day for SGC, or rent in to bring a stronger team to a tournament. Rentals are a first-class feature, paid as a one-time SGC sum.
Is there a token?
Three currencies, no presale gouging. SGC is the tradeable in-game currency, always redeemable against our store at $0.001 each (1,000 SGC = $1, always), and KRED is the fiat onramp that spends like SGC but stays non-tradeable. STEL is your stake in the game: SGC rewards ranked play at launch, and the roadmap moves ranked rewards to STEL with a STEL-to-SGC conversion path once the economy is stable. A fair economy, not a free one.
What languages are supported?
English and German at launch. The game engine is language-agnostic; we add languages as the playerbase grows.
What ships after the alpha?
The card market and rentals are already live; on the roadmap are guilds and weekly brawls, the Genesis pack shop, and wider access in open beta. Cosmetics and tournament tiers follow once the core loop is humming.
How do I reach the team?
The Discord is the fastest path (link in the signup panel). Bug reports, balance feedback, and feature requests all land there first.

V. The Close

Don't sit this one out

The Alpha Won't Wait Long.

Get your free max-level promo card. Be ready for the first match.