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Getting Started

Getting Started

Stellarch is a deterministic TCG. You draft your team from a shared, free pool, so you own nothing by default. At launch the open pool is Commons and Rares at level 1. The fuller catalog (nearly 300 cards) is yours to own through packs and the market. This page walks the first five minutes.

Welcome to Stellarch

Stellarch is a turn-based trading card game. Two players each bring a commander and up to six fighters; a seeded combat engine plays out the rounds and emits a winner. Every match can be replayed byte-for-byte from its seed, which makes outcomes verifiable by anyone.

The free draft pool

You are never granted or given any cards, and you own nothing by default. Instead, you draft your team from a shared pool. At launch the open pool is Commons and Rares at level 1, free to draft and battle with. Epics, Legendaries, higher levels and tradeable cards are yours to own through packs and the market, where each rarity carries a level ceiling an owned card can reach: Commons up to level 10, Rares level 8, Epics level 6, Legendaries level 4. The fuller catalog runs to nearly 300 cards, and you can build a deck and play right away. During the closed alpha the pool is the full catalog at max level for testing.

Drafting is always from a free, shared pool, so you keep nothing afterward and own nothing by default. At launch that open pool is Commons and Rares at level 1. The only card you own is the First Pilot promo. To play with more (Epics, Legendaries, higher levels, tradeable cards) you own them through packs and the market.

Your first match

From the top navigation, open the Matches surface. Three opponent types are available:

  1. Showcase — a curated set of pre-built canonical decks. The right place to see how the engine resolves.
  2. Bot — the bot picker drafts a team to fight yours. Good for testing a deck before you queue live.
  3. Live PvP — queue against a real player. The ranked-ladder seasons begin after the initial alpha cohort settles in.

Where to go next

Once you have played a match, the Deck-Building page covers slot rules and mana caps. The Affinities page explains how the eight-element wheel shapes combat. The Combat page is the deep dive into how every swing resolves.