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Economy & Market

Economy & Market

Stellarch has a player economy built around four currencies (SGC, STEL, KRED and SIGIL) and a player-run card market. You can buy and sell cards, place standing bids, rent cards to play them without owning them, and open packs for fresh cards. This page walks each piece, and why a modest budget can still field a full team.

The four currencies

SGC (Stellarch Galactic Credit) is the tradeable in-game token, used for the card market, bids, and rentals. It is product-backed: Stellarch always accepts SGC toward its own products at a fixed floor of $0.001 per 1 SGC (that is 1,000 SGC per dollar), and that guaranteed store-redemption floor is what gives SGC its value. STEL (Stellarch) is the long-term stake in the game (governance and staking); rewards are phased, so SGC is the ranked reward at launch and ranked rewards move to STEL in a later phase, with a path to convert STEL to SGC. KRED (Stellarch Kredit) is purchased store credit: it spends like SGC on Stellarch's own products, it stays in your account, and it can never be traded or cashed out. Paying for cards on the player market with KRED is planned, with the seller paid in existing treasury SGC. SIGIL is the soulbound loyalty currency earned by staking STEL: it stays in your account, never buys Fighters, never converts to SGC or STEL, and its shop is planned.

The card market

The card market is player-run. Anyone can list a card they own for sale at a price in SGC, and anyone can buy a listed card. A 5% market fee applies to a sale. The market is the main way to acquire the cards you want beyond what packs give you: rarer cards, higher levels, and tradeable copies all change hands here.

Bids (standing buy orders)

Instead of waiting for a listing at your price, you can place a standing bid on a card: the price you are willing to pay, with an expiry. When a matching listing appears at or below your bid, it fills automatically, and it fills at the listing price, not your bid, so your bid is a ceiling and you never overpay. Bids settle in SGC only.

Rentals and delegations

You do not have to own a card to play it. You can rent a card from another player for a lump-sum SGC payment for a set number of days, or a player can delegate a card to you, lending it without payment. Either way you can field the borrowed card in battle as if it were yours for the duration.

Packs

Genesis card packs can be bought with SGC or KRED and opened to mint fresh cards. Each pack contains five cards, including a guaranteed rare or better. Opening packs is how new cards enter the economy, and a freshly opened card is yours to play, combine, list, or rent out.

Fair to compete

Cards cost money and a deeper collection is a real edge, so this is a real economy, but a fair one. Packs are $1, not five, and you never need a maxed set to compete: every player drafts from a free pool to start, so a sharp, well-chosen collection on a tight budget outranks a wallet that bought one of everything. What you buy holds value as cards you own and can trade.

The full economy whitepaper

This page is the short version. Every currency, reward route, print cap and planned mechanism, each marked live or planned, is on the economy page.