PROCESSING
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Docs
Stellarch Documentation
How combat resolves, what every ability does, every ruleset that can shape a match, every card in the simulator, every race the cards belong to, plus the security contract that guarantees a replay is byte-identical to the original battle. Start with Getting Started if you're new, it walks the free draft pool, the first match, and the deck-building basics.
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Getting Started
How the free draft pool works, your first match, and how to build a deck. The five-minute on-ramp.
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Energy
The daily stamina that throttles ranked rewards. A full starting tank, a daily top-up, one point per ranked match, and rating-only play when empty.
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Combat
The 5-stage hit pipeline, the post-F1 eligibility ladder, action order, death triggers, reflects, and end-of-round effects.
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Deck-Building
One commander plus up to six fighters under the mana cap. Slot rules, ruleset constraints, and a sample deck.
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Ranked & Leagues
Four league families, five tiers each, independent rating ladders. Pick your family, climb a season, then soft-reset and climb again.
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Affinities
The eight-element wheel: Neutral, Fire, Earth, Wind, Water, Light, Dark, Divine. Lore, mechanical role, signature abilities per affinity.
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Abilities
Every ability in the simulator: what it does, when it triggers, which cards carry it.
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Rulesets
The match-modifier catalog. Each ruleset rewrites one slice of how combat resolves.
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Cards
The full card catalog: fighters, commanders, and Gladius Alpha brawl champions. Filter by affinity, rarity, race, or search by name.
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Card Variants & Mythic Foil
Standard vs Mythic foil: the premium variant that combines cheaper, starts higher, and grants +50% Collection Power.
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Economy & Market
The three currencies (SGC, STEL, KRED), the card market, standing bids, rentals and delegations, and Genesis packs.
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Races
The 15 alien races that anchor the card roster. Lore, palette, signature abilities, sample cards.
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Accounts
The ways to sign in, the username suffix rule, key custody, and how Hive fits in.
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Glossary
Short, alphabetical reference for every term used across these docs.
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Security
The deterministic-RNG contract. Why a replay is byte-identical to the original battle, and how to verify it.
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Support
How to report a bug, contact the team, and close an account.