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Stellarch // economy console

Welcome aboard the exchange deck.

Every currency, every reward, every rate: the instruments are lit and the readouts are real. Skill and a smart deck decide your matches, not your wallet.

The one rate we never move 1,000 SGC = $1 What we will always take SGC for, against our own products.1
4 currencies online2
306 cards in the catalog3
1,000 SGC buys $1 of Stellarch, always1
02

The loop

Read chapter 7: your first week and daily rewards
Daily energy Live
20

Refills 20 a day. Banks to a tank of 100. New pilots launch with a full tank. 1 energy per ranked match.4

01

Play

Draft a team and fly a rated match.

02

Earn

SGC from the day's purse. Chests on the way out.

03

Upgrade

Spend on packs and potions. Level the Fighters you fly.

04

Climb

Rating moves your league family. Higher leagues pull a bigger multiplier.

03

Four currencies2

Read chapter 2: four currencies, four purposes
SGC Tradeable Live

SGC is what you earn and spend. Earned in ranked, chests and tournaments. Spent on packs, potions and the pass.

STEL Tradeable Live

STEL is your stake in the game. Stake it. It earns STEL and SIGIL.

KRED Soulbound Live

KRED is what you buy. It spends like SGC in the store. It never leaves your account.

SIGIL Soulbound Live

SIGIL is your loyalty. Earned by staking STEL and by achievements.

Planned its voucher shop.

04

The floor

Read chapter 2: the product rate in full
Store-redemption floor 1,000 SGC = $1

What we will always take it for.1

Advisory

The commitment is 1,000 SGC for $1 of Stellarch products. It is a product-redemption rate. It is not cash redemption, not a reserve-backing claim and not a guaranteed exchange price. The market price can fall below the product rate.5

05

Earn by playing

Read chapter 3: what you can earn
League multiplier Live
Bronze 1.0x Bronze
Silver 1.15x Silver
Gold 1.35x Gold
Champion 1.9x Champion

Bronze to Champion, 1.0 to 1.9.6

Match modifiers
Win streak +5% per win, up to +50%7
AI Trainer matches 0.25x payout. Farming the bot is weak by design.8
Void Chests 8 to 15 a day by tier, hold up to 50910
Larger payouts
Day-end purse 100 to 115 SGC added per qualified pilot, by league family11

This sizes the pool. It is not your payout.

Season-end tournaments 30,000 to 40,000 SGC pool per family15
WARPATH pass 2.5x value floor on what you spend16
06

A fair start

Read chapter 1: a strategy game before an economy
Draft floor status 0 minted. 306 to draft.

Nobody starts with a minted card. The whole catalog is your draft floor from day one. Ownership only adds. No card is sold as a guaranteed win. Ever.17

In ranked, a Fighter's usable level is capped by your league, so a big collection cannot simply outlevel yours.

The First Pilot Vharr, the Ashfang Vellorn, the Walking Forest Aeloria Talun, the Ten-Mile Auros, the First Wyrm
8affinities 15alien races 66abilities 85rulesets 29
07

Packs and scarcity

Read chapter 4: packs, rewards and ownership
Genesis pack $1

1,000 SGC or 1,000 KRED. 5 cards. One rare or better, every pack.18

Drop odds, each of the first four slots19
Common
80.6%
Rare
16%
Epic
3%
Legendary
0.4%

Fifth slot, the guarantee: no common, Rare 82.47% · Epic 15.46% · Legendary 2.06%.20

Gold foil 2% chance per drawn card21
Bulk bonus +10 / +20 / +30% at 100, 500, 1,000 packs22

Built, switched off print limits per edition are designed, not yet enforced.

Copies to max a Fighter, regular foil23
Rarity Copies (BCX) Max level
Common 300 10
Rare 115 8
Epic 46 6
Legendary 11 4
08

Hold the stake

Read chapter 8: staking without a promised return
Unstake schedule

13 weekly slices. Locked STEL earns the whole time. Restake instead of claiming for a 5% bonus.2425

Daily pools 10,000 STEL and 1,000 SIGIL split pro rata, a day26

A pool, not a rate.

The APR setting is a ceiling, not a promised return.

09

Built to last

See the full flow atlas Read chapter 6
Where it comes from
  • Live Day-end purse, 100 to 115 SGC per qualified pilot11
  • Live Void Chests, opened win or lose
  • Live Season-end tournament pools
  • Live Staking pools, STEL and SIGIL, pro rata
  • Live HIVE deposits into the wallet
Governors
Daily budget backstop 775,000 SGC14
Weekly clamp 20%12
Qualification gates 213
AI Trainer factor 0.25x8
Where it goes
  • Live Genesis packs, one dollar each
  • Live WARPATH pass
  • Live Potions and boosters
  • Built, switched off Card market, 5% fee on a sale27
  • Built, switched off HIVE withdrawals
10

What is live today

Open the mechanism register, 58 rows
Live
  • Whole-catalog draft floor
  • Energy
  • Ranked SGC rewards, day-end pool and claim
  • Void Chests
  • Tournaments
  • Staking
  • HIVE deposits
  • The whitepaper page
Built, switched off
  • Card market, rentals, delegation, trades, bids
  • KRED market settlement
  • Withdrawals
  • Player-to-player sends
  • Splinterlands card trade-in
  • Genesis print cap enforcement
  • Cache print limits
Planned
  • SIGIL voucher shop
  • STEL to SGC bridge
  • STEL governance voting
  • STEL as the ranked reward

Snapshot as reviewed. Each chip binds to its live setting at render time.28

The console is lit. The seat is yours.

No card is sold as a guaranteed win. Ever. Fun first, economy second.

12

Sources and disclosure

Read the full disclosure
  1. 1,000 SGC = $1: canon, product-redemption rate. model: assumptions.sgc_usd (locked)
  2. The four currencies: canon, Wallet::CURRENCIES.
  3. 306 cards: canon, Genesis pool plus Genesis Cache.
  4. Daily energy: seed energy_daily_allowance, energy_cost_per_match, energy_max, energy_starting_grant.
  5. Peg advisory copy: config/locales, economy_pitch.acts.floor.advisory_body.
  6. League multiplier: seed ranked_reward_league_mult.
  7. Win streak bonus: seed ranked_reward_streak_step_pct, ranked_reward_streak_cap_pct.
  8. AI Trainer match factor: seed ranked_reward_bot_match_factor.
  9. Void Chest daily caps by tier: seed salvage_chest_caps.
  10. Void Chest hold cap: seed salvage_chest_hold_cap.
  11. Day-end purse rate: seed ranked_reward_pool_rate_sgc_per_player.
  12. Weekly clamp: seed ranked_reward_pool_weekly_clamp_pct.
  13. Qualification gates: model: qualification.
  14. Daily reward budget backstop: seed ranked_reward_daily_budget_sgc.
  15. Season-end tournament pools: seed tournament_season_pool_sgc keys.
  16. WARPATH value floor: constant VALUE_FLOOR_MULTIPLIER; seed battlepass_price_sgc.
  17. Zero minted at signup: canon, Ghost::PoolPolicy, seed ghost_pool_enabled.
  18. Genesis pack contents: seed shop_pack_price_sgc, shop_pack_price_kred, Packs::GenesisDraw::SLOTS_PER_PACK.
  19. Normal-slot drop odds: seed pack_drop_weights_normal.
  20. Guarantee-slot drop odds: seed pack_drop_weights_guarantee.
  21. Gold foil chance: seed pack_mythic_foil_rate.
  22. Bulk pack bonus tiers: seed shop_pack_bulk_bonus_tiers.
  23. Copies to max, regular foil: seed cards_bcx_thresholds_regular_foil.
  24. Unstake schedule: seed staking_unstake_weeks; wallet-system, locked STEL grants.
  25. Restake bonus: seed staking_restake_bonus_pct.
  26. Daily staking pools: seed staking_stel_daily_pool, staking_sigil_daily_pool.
  27. Market fee on a sale: seed cards_market_fee_basis_points.
  28. Status snapshot: project canon; each chip binds to its live setting at render time.
  29. Affinities, races, abilities, rulesets: canon.

Rules and models, not live balances. Nothing on this page is financial advice, an earnings forecast or a promise of return. KRED and SIGIL can never be withdrawn.