PROCESSING
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Stellarch // economy console
Welcome aboard the exchange deck.
Every currency, every reward, every rate: the instruments are lit and the readouts are real. Skill and a smart deck decide your matches, not your wallet.
The loop
Read chapter 7: your first week and daily rewardsRefills 20 a day. Banks to a tank of 100. New pilots launch with a full tank. 1 energy per ranked match.4
Play
Draft a team and fly a rated match.
Earn
SGC from the day's purse. Chests on the way out.
Upgrade
Spend on packs and potions. Level the Fighters you fly.
Climb
Rating moves your league family. Higher leagues pull a bigger multiplier.
Four currencies2
Read chapter 2: four currencies, four purposesSGC is what you earn and spend. Earned in ranked, chests and tournaments. Spent on packs, potions and the pass.
STEL is your stake in the game. Stake it. It earns STEL and SIGIL.
KRED is what you buy. It spends like SGC in the store. It never leaves your account.
SIGIL is your loyalty. Earned by staking STEL and by achievements.
Planned its voucher shop.
The floor
Read chapter 2: the product rate in fullThe commitment is 1,000 SGC for $1 of Stellarch products. It is a product-redemption rate. It is not cash redemption, not a reserve-backing claim and not a guaranteed exchange price. The market price can fall below the product rate.5
Earn by playing
Read chapter 3: what you can earnA fair start
Read chapter 1: a strategy game before an economyNobody starts with a minted card. The whole catalog is your draft floor from day one. Ownership only adds. No card is sold as a guaranteed win. Ever.17
In ranked, a Fighter's usable level is capped by your league, so a big collection cannot simply outlevel yours.
Packs and scarcity
Read chapter 4: packs, rewards and ownershipFifth slot, the guarantee: no common, Rare 82.47% · Epic 15.46% · Legendary 2.06%.20
Built, switched off print limits per edition are designed, not yet enforced.
| Rarity | Copies (BCX) | Max level |
|---|---|---|
| Common | 300 | 10 |
| Rare | 115 | 8 |
| Epic | 46 | 6 |
| Legendary | 11 | 4 |
Hold the stake
Read chapter 8: staking without a promised returnBuilt to last
See the full flow atlas Read chapter 6- Live Day-end purse, 100 to 115 SGC per qualified pilot11
- Live Void Chests, opened win or lose
- Live Season-end tournament pools
- Live Staking pools, STEL and SIGIL, pro rata
- Live HIVE deposits into the wallet
- Live Genesis packs, one dollar each
- Live WARPATH pass
- Live Potions and boosters
- Built, switched off Card market, 5% fee on a sale27
- Built, switched off HIVE withdrawals
What is live today
Open the mechanism register, 58 rows- Whole-catalog draft floor
- Energy
- Ranked SGC rewards, day-end pool and claim
- Void Chests
- Tournaments
- Staking
- HIVE deposits
- The whitepaper page
- Card market, rentals, delegation, trades, bids
- KRED market settlement
- Withdrawals
- Player-to-player sends
- Splinterlands card trade-in
- Genesis print cap enforcement
- Cache print limits
- SIGIL voucher shop
- STEL to SGC bridge
- STEL governance voting
- STEL as the ranked reward
Snapshot as reviewed. Each chip binds to its live setting at render time.28
The console is lit. The seat is yours.
No card is sold as a guaranteed win. Ever. Fun first, economy second.
Sources and disclosure
Read the full disclosure- 1,000 SGC = $1: canon, product-redemption rate. model: assumptions.sgc_usd (locked)
- The four currencies: canon, Wallet::CURRENCIES.
- 306 cards: canon, Genesis pool plus Genesis Cache.
- Daily energy: seed energy_daily_allowance, energy_cost_per_match, energy_max, energy_starting_grant.
- Peg advisory copy: config/locales, economy_pitch.acts.floor.advisory_body.
- League multiplier: seed ranked_reward_league_mult.
- Win streak bonus: seed ranked_reward_streak_step_pct, ranked_reward_streak_cap_pct.
- AI Trainer match factor: seed ranked_reward_bot_match_factor.
- Void Chest daily caps by tier: seed salvage_chest_caps.
- Void Chest hold cap: seed salvage_chest_hold_cap.
- Day-end purse rate: seed ranked_reward_pool_rate_sgc_per_player.
- Weekly clamp: seed ranked_reward_pool_weekly_clamp_pct.
- Qualification gates: model: qualification.
- Daily reward budget backstop: seed ranked_reward_daily_budget_sgc.
- Season-end tournament pools: seed tournament_season_pool_sgc keys.
- WARPATH value floor: constant VALUE_FLOOR_MULTIPLIER; seed battlepass_price_sgc.
- Zero minted at signup: canon, Ghost::PoolPolicy, seed ghost_pool_enabled.
- Genesis pack contents: seed shop_pack_price_sgc, shop_pack_price_kred, Packs::GenesisDraw::SLOTS_PER_PACK.
- Normal-slot drop odds: seed pack_drop_weights_normal.
- Guarantee-slot drop odds: seed pack_drop_weights_guarantee.
- Gold foil chance: seed pack_mythic_foil_rate.
- Bulk pack bonus tiers: seed shop_pack_bulk_bonus_tiers.
- Copies to max, regular foil: seed cards_bcx_thresholds_regular_foil.
- Unstake schedule: seed staking_unstake_weeks; wallet-system, locked STEL grants.
- Restake bonus: seed staking_restake_bonus_pct.
- Daily staking pools: seed staking_stel_daily_pool, staking_sigil_daily_pool.
- Market fee on a sale: seed cards_market_fee_basis_points.
- Status snapshot: project canon; each chip binds to its live setting at render time.
- Affinities, races, abilities, rulesets: canon.
Rules and models, not live balances. Nothing on this page is financial advice, an earnings forecast or a promise of return. KRED and SIGIL can never be withdrawn.