Plasma-Burn
Suffers 2 true damage at the end of each round. Bypasses armor, Plate, and Null-Field.
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Abilities
66 abilities across every card in the simulator. Each ability fires on one of eight trigger phases. Filter by phase to find what you need.
66 shown
Suffers 2 true damage at the end of each round. Bypasses armor, Plate, and Null-Field.
Open full entryWhile wounded (HP below maximum), this fighter's attack and speed are increased by 50% (rounded up). Reverts when fully healed.
Open full entryOn killing an enemy fighter, gains +1 to all stats for the rest of the engagement.
Open full entryThe first time this fighter dies, it revives once at 1 health.
Open full entryWhen this fighter dies, it deals 1 damage to all enemy fighters, bypassing armor.
Open full entryThe first time a friendly fighter dies, this fighter revives it once at 1 health.
Open full entryEach time any fighter dies, this fighter gains 1 maximum health and 1 health.
Open full entryAfter a melee kill, attacks the next enemy fighter in the same turn.
Open full entry75% chance on hit to apply Blight-Touch. The target's next heal triggers but restores 0 HP, removing the debuff.
Open full entryDeals half of the original attack damage, rounded up, to fighters adjacent to the primary target.
Open full entryOn hit, permanently reduces the target's maximum health by 1. A target reduced to 0 maximum health dies.
Open full entryOn hit, removes all positive status effects from the target.
Open full entryOn hit, halves the target's attack, rounded down. Minimum 1 for fighters that still have an attack.
Open full entry50% chance on hit to inflict poison. Poisoned fighters take 2 damage at the end of each round.
Open full entryOn hit, destroys all of the target's current armor. The armor cap is unchanged and can be rebuilt.
Open full entry50% chance on hit to skip the target's next turn.
Open full entryReflects 2 damage back to any melee attacker that hits this fighter.
Open full entryMelee attacks that deal health damage instantly destroy the target, and the attacker is consumed making the kill.
Open full entryWhen an enemy attack misses this fighter, the attacker takes 2 damage.
Open full entryMakes one additional melee attack each turn, dealing damage equal to its current armor. Skipped when armor is 0.
Open full entryCannot be targeted unless this fighter is in the first position. Flank, Pickoff, Hunter, and Spray-Fire bypass Phase-Cloak.
Open full entryThis melee fighter may attack from any position.
Open full entryThis ranged fighter may attack from the first position.
Open full entryDeals double damage when the target is the only enemy fighter left alive.
Open full entryIgnores all reflected and splash damage, including Recoil-Plate, Counter-Volley, Spell-Mirror, and Splash.
Open full entryBlocks the first hit taken. Consumed on use; does not regenerate.
Open full entry25% chance to evade melee and ranged attacks.
Open full entryAttacks twice each round. Each swing selects its own target and triggers on-hit effects.
Open full entry25% chance to evade melee and ranged attacks from non-flying hostiles.
Open full entryTakes only 1 damage from any attack of power 5 or greater.
Open full entryImmune to negative status effects, including poison, stun, and all stat debuffs.
Open full entryWhile this fighter is the last allied fighter on the field, all of its stats are increased by 50%, rounded up.
Open full entryReflects half of a magic attacker's damage, rounded up, back at it on a hit.
Open full entryAttacks from any position and targets the enemy fighter with the lowest current health.
Open full entryImmune to stat-reducing debuffs (Marrow-Rot, Dread-Aura, Gravity-Drag, Sap-Field, Null-Hex).
Open full entry25% chance to evade magic attacks. The only fighter that magic attacks can miss.
Open full entryMelee and ranged damage that exceeds the target's armor carries through to its health.
Open full entryMelee attacks may target the enemy front position from the second position.
Open full entryWhen this fighter takes damage, half of that damage (rounded down) is dealt to an adjacent allied fighter.
Open full entryWhen hit by a melee attack, has a 50% chance to immediately counterattack the attacker.
Open full entryReflects half of a ranged attacker's damage, rounded up, back at it on a hit.
Open full entryAttacks a random enemy fighter instead of following the standard targeting rules.
Open full entryReduces incoming melee and ranged damage by half, rounded up. Minimum damage taken is 1.
Open full entryAttacks the last fighter on the enemy team instead of the first.
Open full entryAttacks the back-most ranged or magic enemy. Falls back to the front fighter if no ranged or magic enemy is alive.
Open full entryAll enemy fighters attack this fighter when able, overriding their normal targeting.
Open full entryReduces incoming magic damage by half, rounded up. Minimum damage taken is 1.
Open full entryMagic damage hits this fighter's armor before its health, instead of bypassing armor.
Open full entryAlways attacks the first flying enemy fighter, and deals 2 extra damage to flying targets.
Open full entryOn its turn, removes all negative effects from the friendly front-line fighter. Does not restore lost maximum health.
Open full entryOn its turn, restores one quarter of the fighter's maximum health, rounded up. Minimum 2.
Open full entryOn its turn, restores 2 armor to the friendly fighter whose armor took the most damage.
Open full entryOn its turn, restores one quarter of the allied tank's maximum health, rounded up. Minimum 2.
Open full entryOn its turn, restores one third of the most-wounded back-line ally's maximum health, rounded down. Minimum 2.
Open full entryAll enemy melee and ranged fighters have a 15% greater chance to miss for the duration of the engagement.
Open full entryReduces the melee attack of all enemy melee fighters by 1 for the duration of the engagement. Minimum 1.
Open full entryWhile this fighter holds the first position, the friendly fighter in the second position gains Spearline.
Open full entryReduces the ranged attack of all enemy ranged fighters by 1 for the duration of the engagement. Minimum 1.
Open full entryGrants all allied melee attackers +1 melee attack for the duration of the engagement.
Open full entryGrants all allied fighters +2 armor (raising the armor ceiling by 2) for the duration of the engagement.
Open full entryReduces the armor of all enemy fighters by 2 for the duration of the engagement.
Open full entryAt engagement start, this fighter's primary attack type rotates one step: melee → ranged → magic → melee.
Open full entryReduces the magic attack of all enemy magic fighters by 1 for the duration of the engagement. Minimum 1.
Open full entryReduces the speed of all enemy fighters by 1 for the duration of the engagement.
Open full entryGrants all allied fighters +1 maximum health and +1 current health for the duration of the engagement.
Open full entryReduces the maximum health of all enemy fighters by 1 for the duration of the engagement.
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