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Abilities
Ability Catalog
66 abilities across every card in the simulator. Each ability fires on one of six trigger phases — filter by phase to find what you need.
End of round
2On death
6-
Killstreak
On death · Resilience
On killing an enemy fighter, gains +1 to all stats for the rest of the engagement.
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Phoenix-Return
On death · Resilience
The first time this fighter dies, it revives once at 1 health.
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Dying-Star
On death · Attack Modifier
When this fighter dies, it deals 1 damage to all enemy fighters, bypassing armor.
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Soul-Anchor
On death · Resilience
The first time a friendly fighter dies, this fighter revives it once at 1 health.
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Carrion-Feast
On death · Resilience
Each time any fighter dies, this fighter gains 1 maximum health.
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Overrun
On death · Attack Modifier
After killing the primary target, attacks the next enemy fighter in the same turn.
On hit
10-
Blight-Touch
On hit · Status
75% chance on hit to apply Blight-Touch. The target's next heal triggers but restores 0 HP, removing the debuff.
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Splash
On hit · Attack Modifier
Deals half of the original attack damage, rounded up, to fighters adjacent to the primary target.
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Marrow-Rot
On hit · Status
On hit, permanently reduces the target's maximum health by 1. A target reduced to 0 maximum health dies.
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Ward-Strip
On hit · Debuff Enemy
On hit, removes all positive status effects from the target.
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Edge-Dull
On hit · Status
On hit, halves the target's attack, rounded down. Minimum 1 for fighters that still have an attack.
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Hemobane
On hit · Status
50% chance on hit to inflict poison. Poisoned fighters take 2 damage at the start of each round.
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Plate-Break
On hit · Attack Modifier
On hit, destroys all of the target's current armor. The armor cap is unchanged and can be rebuilt.
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Shock
On hit · Status
50% chance on hit to skip the target's next turn.
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Recoil-Plate
On hit · Reflect
Reflects 2 damage back to any melee attacker that hits this fighter. Armor blocks reflected damage first.
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Entropy Touch
On hit · Attack Modifier
Melee attacks that deal health damage instantly destroy the target — and the attacker is consumed making the kill.
On miss
1Passive
30-
ar
Plate-Driver
Passive · Attack Modifier
Makes one additional melee attack each turn, dealing damage equal to its current armor. Skipped when armor is 0.
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Phase-Cloak
Passive · Targeting
Cannot be targeted unless this fighter is in the first position. Flank, Pickoff, Hunter, and Spray-Fire bypass Phase-Cloak.
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Breach-Run
Passive · Position
This melee fighter may attack from any position.
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Point-Blank
Passive · Position
This ranged fighter may attack from the first position.
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Killing-Blow
Passive · Attack Modifier
Deals double damage when the target is the only enemy fighter left alive.
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Null-Shroud
Passive · Mitigation
Ignores all reflected and splash damage, including Recoil-Plate, Counter-Volley, Spell-Mirror, and Splash.
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Aegis Bubble
Passive · Mitigation
Blocks the first hit taken. Consumed on use; does not regenerate.
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Slipstream
Passive · Evasion
25% chance to evade melee and ranged attacks.
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Twin-Fang
Passive · Attack Modifier
Attacks twice each round. Each swing selects its own target and triggers on-hit effects.
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Lift-Drive
Passive · Evasion
25% chance to evade melee and ranged attacks from non-flying hostiles.
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Bulwark-Field
Passive · Mitigation
Takes only 1 damage from any attack of power 5 or greater.
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Untouchable
Passive · Resilience
Immune to negative status effects, including poison, stun, and all stat debuffs.
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Final Defiance
Passive · Resilience
While this fighter is the last allied fighter on the field, all of its stats are increased by 50%, rounded up.
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ma
Spell-Mirror
Passive · Reflect
Reflects half of a magic attacker's damage, rounded up, back at it on a hit.
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Hunter
Passive · Targeting
Attacks the enemy fighter with the lowest current health.
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Ironwill
Passive · Resilience
Immune to stat-reducing debuffs (Marrow-Rot, Dread-Aura, Gravity-Drag, Sap-Field, Null-Hex).
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Blink-Shift
Passive · Evasion
25% chance to evade magic attacks. The only fighter that magic attacks can miss.
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Hull-Breaker
Passive · Attack Modifier
Melee and ranged damage that exceeds the target's armor carries through to its health.
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Spearline
Passive · Targeting
Melee attacks may target the enemy front position from the second position.
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Volatile Frame
Passive · Attack Modifier
When this fighter takes damage, half of that damage (rounded down) is dealt to an adjacent allied fighter.
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Counterstrike
Passive · Reflect
When hit by a melee attack, has a 50% chance to immediately counterattack the attacker.
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Counter-Volley
Passive · Reflect
Reflects half of a ranged attacker's damage, rounded up, back at it on a hit. Armor blocks reflected damage first.
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Spray-Fire
Passive · Targeting
Attacks a random enemy fighter instead of following the standard targeting rules.
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Plate
Passive · Mitigation
Reduces incoming melee and ranged damage by half, rounded up. Minimum damage taken is 1.
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Flank
Passive · Targeting
Attacks the last fighter on the enemy team instead of the first.
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Pickoff
Passive · Targeting
Attacks the first non-melee hostile that is not in the front position.
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Draw-Fire
Passive · Position
All enemy fighters attack this fighter when able, overriding their normal targeting.
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Null-Field
Passive · Mitigation
Reduces incoming magic damage by half, rounded up. Minimum damage taken is 1.
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Null-Plate
Passive · Mitigation
Magic damage hits this fighter's armor before its health, instead of bypassing armor.
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Skyhunter
Passive · Targeting
Always attacks the first flying enemy fighter, and deals 2 extra damage to flying targets.
Per turn
5-
Purge-Light
Per turn · Heal
On its turn, removes all negative effects from the friendly front-line fighter. Does not restore lost maximum health.
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Med-Mend
Per turn · Heal
On its turn, restores one quarter of the fighter's maximum health, rounded up. Minimum 2.
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Plate-Welder
Per turn · Heal
On its turn, restores 2 armor to the friendly fighter whose armor took the most damage.
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Frontline Mend
Per turn · Heal
On its turn, restores one quarter of the allied tank's maximum health, rounded up. Minimum 2.
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Field-Mender
Per turn · Heal
On its turn, restores one third of the most-wounded back-line ally's maximum health, rounded down. Minimum 2.
Pre-battle
12-
Flash-Glare
Pre-battle · Debuff Enemy
All enemy melee and ranged fighters have a 15% greater chance to miss for the duration of the engagement.
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Dread-Aura
Pre-battle · Debuff Enemy
Reduces the melee attack of all enemy melee fighters by 1 for the duration of the engagement. Minimum 1.
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Wing-Cover
Pre-battle · Position
While this fighter holds the first position, the friendly fighter in the second position gains Spearline.
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Crosswind
Pre-battle · Debuff Enemy
Reduces the ranged attack of all enemy ranged fighters by 1 for the duration of the engagement. Minimum 1.
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Rally-Cry
Pre-battle · Buff Friend
Grants all allied melee attackers +1 melee attack for the duration of the engagement.
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Bulwark
Pre-battle · Buff Friend
Grants all allied fighters +2 armor for the duration of the engagement.
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Corrode
Pre-battle · Debuff Enemy
Reduces the armor of all enemy fighters by 2 for the duration of the engagement.
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Vector-Shift
Pre-battle · Targeting
At engagement start, this fighter's primary attack type rotates one step: melee → ranged → magic → melee.
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Null-Hex
Pre-battle · Debuff Enemy
Reduces the magic attack of all enemy magic fighters by 1 for the duration of the engagement. Minimum 1.
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Gravity-Drag
Pre-battle · Debuff Enemy
Reduces the speed of all enemy fighters by 1 for the duration of the engagement.
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Reinforce
Pre-battle · Buff Friend
Grants all allied fighters +1 maximum health for the duration of the engagement.
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Sap-Field
Pre-battle · Debuff Enemy
Reduces the maximum health of all enemy fighters by 1 for the duration of the engagement.