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v0.47.0 Minor release

Patch 0.47.0: Clean Slate

“Shake off the curse. Stand untouched.”

Short answer

Untouchable finally lives up to its name. A Fighter that gains it now shakes off the poison and debuffs already on it, and the replay shows you the moment it happens. Two Draw-Fire walls come down a notch at the Silver level limit, and a handful of pages got cleaner.

Improved

Replays show the cleanse

When a Fighter gains Untouchable mid-battle, the replay now clears its poison and other debuff badges with a bright cleanse flash, and the battle log says it plainly: the Fighter gains Untouchable and is cleansed. No more guessing why a poisoned Fighter suddenly stopped taking damage.

Fixed

Untouchable clears debuffs that were already there

Untouchable always blocked new poison, stun, blindness and similar debuffs, but a Fighter that gained it after a debuff had landed kept suffering. The classic case was Toxic Atmosphere poisoning the whole board before a commander handed out Untouchable, so the poison kept ticking anyway. Gaining Untouchable now removes those debuffs on the spot.

Commander ability badge sits where it belongs

On commander card pages, the granted-ability badge could be sliced in half for commanders with a single bonus line. It now sits in its proper place, stops covering the bonus text on small screens, and shows its tooltip on hover again.

Animations tab cleaned up

The Animations tab in the cosmetics picker showed raw internal sound names, and its empty state promised a way to earn skins that does not exist yet. Skin rows now show their rarity like every other cosmetic, and a family without skins simply tells you your Fighters use the default combat animation.

Achievement totals stay honest

Achievements for a game mode that is not open yet could appear in the Gauntlet and pull your completion percentage down. They are now hidden and left out of your totals until that mode actually opens.

Some links in older Hive and PeakD patch-note posts picked up stray formatting characters at the end and landed on a "page not found". Those links now take you straight to the right patch notes.

Patch notes read cleaner, here and on Hive

The subtitle quote on a patch-notes page no longer starts with a stray ">" character, and the Hive and PeakD copy of our patch notes now shows each card change in place instead of leftover placeholder text.

Balance

2 changes 2 nerfs

Draw-Fire walls have hit hard in the lower leagues since last patch gave them their retort. We measured every Draw-Fire card at the Bronze and Silver level limits and trimmed only the two that actually ran hot there, by one point of Health at their Silver cap. Bronze, Gold, max level and mana stay exactly as they were for every card.

Cargo-Line Blocker

Nerf
Health (Silver, level 5)
4 3
Cargo-Line Blocker is a pure Draw-Fire wall: it never attacks, it pulls every back-line attacker onto itself and answers each hit with a 1-damage retort. At the Silver level limit that job was landing a little too well against frail low-level attackers, so we took one Health off its Silver-cap level only. Its Bronze level, its later levels and its 5 mana are unchanged, so it still grows into the same wall.

Bulkhead-Frame Custodian

Nerf
Health (Silver, level 3)
7 6
Bulkhead-Frame Custodian holds the corridor with Draw-Fire, and at its Silver-cap level its 7 Health let it soak redirected fire from low-level squads for longer than they could answer. One Health off at that level keeps the wall honest in Silver while leaving its Bronze level, its Gold and max-level body and its 9 mana exactly as they were.

Plus 14 fixes and refinements under the hood this patch: groundwork for an upcoming mode, a healthier test suite, and tidier practice and showcase battles. Thanks for playing the alpha and sending us your replays, keep them coming.

Frequently asked

What changed in Patch 0.47.0?

Gaining Untouchable now removes poison and other debuffs already on a Fighter, and replays show the cleanse. Two Draw-Fire walls, Cargo-Line Blocker and Bulkhead-Frame Custodian, lose 1 Health at their Silver level limit. The commander ability badge, the Animations tab and old patch-note links were also fixed.

Does Untouchable now remove debuffs a Fighter already has?

Yes. Untouchable always blocked new debuffs. Since Patch 0.47.0 a Fighter that gains it mid-battle also loses the poison, stun, blindness and similar debuffs already on it, for example after Toxic Atmosphere poisons the board.

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