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Daniel Samer

Founder log

Daniel Samer

Founder and solo builder of Stellarch

Stellarch has never taken outside money. Every card, every mechanic, every line of the combat engine was designed, built, and funded by one person. The goal was simple: ship a TCG that is completely deterministic, replayable, and backed by Hive, so players truly own their collections. That game now exists, in open alpha, at the point where it is ready to open to the world.

What I write about

I write the announcements, changelog patch notes, giveaways, community spotlights, and technical deep dives that come out of building Stellarch solo. Expect real numbers, not hype, and a running record of what changed and why.

Latest posts

Changelog

v0.42.0: Dispatches and the Road Ahead

This release opens two front doors. Stellarch now has a full blog, so patch notes, dispatches and deep dives all live on the site, and a new Roadmap page lays out where we are going in plain phases. On top of that, ranked wins now pay SGC, and a stack of combat, ruleset and draft fixes make every...

2026-09-15 3 min
Changelog

Patch 0.41.6: Fairer Bans, Cleaner Swings

This patch tightens ranked fairness and combat correctness. You now ban a single affinity instead of two, so you still dodge your worst matchup while the opponent pool stays varied for everyone. And a rare same-turn splash death now resolves cleanly, so combat and replays read right.

2026-09-11 2 min
Changelog

Patch 0.41.5: Fair Rolls, Clear Ladders

This patch sharpens ranked and combat. Matchmaking now caps how many pool-restricting rulesets a single match can roll, so you never get stuck with a locked-down deck. The leaderboard shows your current rating right next to your peak, and a reckless friendly-fire splash death now resolves cleanly...

2026-09-10 2 min
Changelog

Patch 0.41.4: Win and Loss

Two upgrades this patch. The ranked leaderboard now shows every pilot's win and loss record, right next to their match count. And tournament brackets got a cleanup: empty bye slots are gone, grand finals reset properly, and end-of-season groups play a single game per pairing.

2026-09-10 2 min
Changelog

Patch 0.41.3: A Clearer Path

This patch clears a few obstacles between a good run and its rewards. Achievement notifications take you straight to what you earned, WARPATH is easier to navigate, and season-end titles show which league you conquered.

2026-09-08 2 min
Changelog

Patch 0.41.2: The Doors Open

The airlock is open: anyone can sign up and play Stellarch right now, no invite needed. This patch also crowns your guild's best tournament runs, tidies the tournament screens, and sharpens how replays and the WARPATH rewards read.

2026-09-06 2 min
Changelog

Patch 0.41.1: Clean Lines

A quick follow-up to the command deck rebuild. Your Void Chest log now packs its controls into a tighter layout with new recovery-bay art behind the totals, and the Flight Recorder sheds its heavy background so your match history reads cleaner.

2026-09-04 1 min
Changelog

Patch 0.41.0: The Command Deck

This patch rebuilds the screens you use to read your season. Your league standings, your battle pass, the leaderboard, your match history and your Void Chest log were all redrawn to show more at a glance and to stop jumping around while they load. Around the redesigns, brawl drafting now follows...

2026-09-04 5 min
Changelog

Patch 0.40.18: At a Glance

This patch is about seeing more at a glance. Your Void Chest opening history is redesigned into a Batch Manifest, with a stat strip, tier filters, and every drop laid out batch by batch. And the guild roster gets cleaner member controls that show you exactly who you can manage, and why.

2026-09-03 2 min
Changelog

Patch 0.40.17: The Apex Opens

Back the Charter just grew a summit. The new $2,500 Apex tier lets our biggest backers claim an Apex reward of their own, on top of everything the lower tiers already give. Alongside it, any guild member can now jump into a brawl fray without waiting on an officer, and Shapeshift stops sitting...

2026-09-02 2 min
Changelog

Patch 0.40.16: Clean Hits

This patch sharpens the edges. Overrun no longer rewards a Fighter that just died to recoil, replays now show both sides of a Gravity Flux, and a few screens finally tell you what is going on. On top of that, tournament prize Fighters become yours to trade and combine, and Void Chests keep a...

2026-09-01 3 min
Changelog

Patch 0.40.15: The Picker Tidies Itself

Last patch let you hide the Fighters you could never field this match. Now that cleanup is the default and the toggle is gone. The picker always shows only the Fighters you can legally field, and it greys out only the ones you cannot afford with the mana you have left right now.

2026-08-31 2 min