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Changelog

Changelog 2026-08-06

Patch 0.28.0: Where You Actually Stand

This patch is about the board telling the truth. A handful of combat rules were reading where your Fighters were drafted instead of where they are actually standing, so a Fighter that slid up to the front could get stuck, a revived Fighter came back still broken, and turn order could lag a round...

Changelog 2026-08-06

Patch 0.29.0: The First Blow

This patch reopens the tempo game. Fire, wind, light and earth Fighters get their teeth back, mostly through speed and reach rather than raw numbers, so the fast, aggressive affinities can actually land their opening blows against the slow magic-sustain teams that had been grinding them down. The...

Changelog 2026-08-04

Patch 0.27.1: One Match At A Time

This one is repair work. Three things that were quietly wrong are now right: you could end up holding two live matches at once and get sent back to the wrong one, the AI Trainer could take over ten minutes to appear instead of turning up shortly after you pressed PLAY, and a finished tutorial...

Changelog 2026-08-04

Patch 0.27.0: First Flight

The tutorial is live. A new pilot now gets a real course before their first ranked match: what the eight affinities are, what a commander does that a Fighter cannot, what every stat on a card actually means, and what the ladder is for. A coach walks through a live battle with you and points at...

Changelog 2026-08-01

Patch 0.26.0: What You See Is What Happened

This one is a correctness pass. Replay tiles were printing stat lines that no Fighter in that battle ever had, a commander's health read short under Vital Suppression, and a card tile could promise armor that a ruleset had already stripped to nothing. All three now match what the engine really...

Changelog 2026-07-31

Patch 0.25.2: What You Own, You Can Field

Ranked drafting hands everyone the same borrowed pool, and that pool was quietly overwriting your collection instead of sitting underneath it. If you owned a promo Fighter, the picker never offered it. That is fixed, and the same pass stopped the AI Trainer fielding promo cards no player could...

Changelog 2026-07-30

Patch 0.25.0: Nothing Unnamed

Every number the engine changed used to arrive without a name attached: a hit that missed for no stated reason, damage that landed lower than the card said, a ruleset firing on Fighters it never identified. This patch closes that. The battle log now names the ability, the ruleset and the modifier...

Changelog 2026-07-28

Patch 0.24.1: Twelve Armor

Prime Coherence was quietly giving every Fighter on your team twelve armor instead of the two its ability describes, and that is now fixed at the source rather than patched over. The other half of this patch is the searching screen on /play, which could leave you watching a spinner while a match...

Changelog 2026-07-28

Patch 0.24.0: Dead Weight

This one is about weight. The public pages were quietly downloading well over a megabyte of card art, payment code and analytics that most visitors never touched, and now they are not. On top of that: a guild leader can finally hand the guild over to someone else, every are-you-sure prompt is an...

Changelog 2026-07-27

Patch 0.23.1: The Airlock Cycles

A small patch with one large consequence. If you signed up with Google and never set a PIN, the site would not let you reach a single page, and three accounts had been sitting in that state since the day they registered. That is fixed. The rest of the release is landing-page caching groundwork...

Changelog 2026-07-27

Patch 0.23.0: The Watch

This release is about who gets to play fair. Multi-accounting and botting are now actively found and acted on by people rather than tolerated, no account is ever actioned automatically, and anything we do to an account can be appealed without signing in. Around that sit a batch of combat and...

Changelog 2026-07-26

Patch 0.22.1: Read The Rules Again

This one is all fixes, and most of them come straight out of your reports. The headline is combat: Corrode was quietly doing nothing against a team running Bulwark, and a Fighter's speed could be driven all the way to zero, so both are now resolved the way the ability text always read. Around...