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Changelog

Changelog 2026-08-12

Patch 0.32.0: On the Record

This patch takes Stellarch public. We built a full press kit, the Field Dossier, so creators and press can see what the game actually is at a glance, from gameplay proof to a live replay to the art. Alongside it, we smoothed out a rough first sign-in and made sure newsletter referrals credit the...

Changelog 2026-08-12

Patch 0.31.2: Sharper and Louder

This one is a polish pass. The team-draft picker got cleaner and sharper, the queue and picker sounds got a rework, and the Recruit Rally on your play deck slimmed down to a tidy rank chip. Landing-page replays now play sound the moment you start them, and a couple of small fixes round it out.

Changelog 2026-08-12

Patch 0.31.1: Replay at Tempo

Small patch, one good change. When you speed a combat replay up or slow it down, the sound now moves with it. Push the fight faster and the swings, casts and impacts tighten and rise to match the pace on screen. Ease it back and they settle. At the default speed nothing changes, so your normal...

Changelog 2026-08-12

Patch 0.31.0: The Pilot's Oath

Three things change the moment you log in this patch. New pilots are sworn into the alpha through a rebuilt, full-screen induction we call The Pilot's Oath. You can now recruit other pilots and earn a lasting cut of everything they spend. And the legendary Fighters and commanders you have been...

Changelog 2026-08-10

Patch 0.30.6: Won Rounds Stay Won

A small, sharp fix to how matches end. If you had already knocked out the last enemy Fighter, a lingering end-of-round effect could still sneak in, catch your own final Fighter, and turn a clean win into a draw.

Changelog 2026-08-10

Patch 0.30.5: Reading Right

A small housekeeping patch. German players get a couple of catalog entries corrected so an ability and a tag read the way they were always meant to.

Changelog 2026-08-10

Patch 0.30.4: True to the Board

A tight correctness patch, aimed at the things you read and the teams you draft. Replays now show the true stats after a Dispel, deck legality is judged at the level your Fighters actually fight at, and overlapping stuns finally behave the way they should.

Changelog 2026-08-10

Patch 0.30.3: Called by Name

A polish patch, aimed squarely at the words on the screen and the battles you watch. The German rules docs now name every ability the way the cards do, so the same Fighter power is called the same thing on every page. And the Resurrection Wave showcase, which had quietly stopped being reachable,...

Changelog 2026-08-10

Patch 0.30.2: Straight Answers

This one is about the game telling you the truth. Status badges and word-mark floats in a replay now use the real ability and ruleset names the rest of the game uses, the Overdrive Cascade ruleset stops handing out phantom armor and actually shows its per-round buff, and a burning Fighter's...

Changelog 2026-08-07

Patch 0.30.1: Down to the Wire

A tune-up patch. WARPATH now shows a live countdown ticking down to the moment the season ends, so you always know how long is left to finish the track. Signing in with Google no longer drops you on a blank page, replays fit short screens cleanly, and the WARPATH window got a lighter, calmer coat...

Changelog 2026-08-07

Patch 0.30.0: Reinforcements

The roster just grew by twenty-four. This patch spreads a wave of rare abilities across all eight affinities, opens a new "slow" axis for teams that want to dictate the pace, and crowns the wave with a divine legendary that pulls fallen allies back into the fight. WARPATH Season 2 opens too, with...

Changelog 2026-08-06

Patch 0.29.1: Clean Passage

This one is a stability pass. If you sign in with Google, the occasional blank screen on the login popup is gone, so getting into your account is smooth again. The rest of the patch is under-the-hood reinforcement that keeps the airlock sturdy, nothing you have to think about.