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Stellarch Blog

Changelog

Changelog 2026-07-12

Patch 0.17.2: The Charter Opens

The Stellarch Charter is open. Pick a tier, back the final sprint to launch, and lock in exclusive cosmetics, packs, locked STEL, and a promo Fighter that never returns after the campaign closes. Alongside it, the claim page is live for your loyalty rewards, and the Genesis Giveaway starts paying...

Changelog 2026-07-11

Patch 0.17.1: Clean Hits

A small, sharp patch. A melee Fighter that hunts the weakest enemy now reaches it from anywhere on the board, the replay stops flashing a phantom shield hit that never happened, and the shop header sits on a clean edge again.

Changelog 2026-07-11

Patch 0.17.0: Reading the Battle Right

This one is about clarity. The replay picked up a batch of fixes so what you see matches what the engine actually did: a redesigned taunt marker you can read at a glance, a cleaner commander rail, and damage numbers that land once and on the right target. Two combat rules now resolve the way the...

Changelog 2026-07-10

Patch 0.16.0: The Affinity Forge

This patch rebuilds the card itself. Every Fighter and commander now wears the Affinity Forge face: a floating mana gem, an affinity crest, edge stat pills, and an ability dock under the tile. All 24 league crests were reforged in the same pass, the wallet grew channels for every token you hold,...

Changelog 2026-07-09

Patch 0.15.1: The Showdown Screen

This one is about presentation. The /play command deck now leads with your ranked standing and a live count of who is on each ladder, every match opens on a full showdown screen while the fight resolves, and the shop is wearing new pack and potion art. A round of fixes and a couple of renamed...

Changelog 2026-07-08

Patch 0.15.0: The Reward Podium

Every purchase in the shop now ends on a proper stage: the Reward Podium ceremony, with Gladiator packs joining the Vault and opening through the same star chart as everything else. Ranked speaks one language across the ladder, a uniform 12 to 60 mana band with rulesets that scale by tier, and...

Changelog 2026-07-06

Patch 0.14.0: Command Deck

The new /play command deck pulls Ranked and Custom Games onto a single bridge, with a live versus slate the moment you queue. Packs get the full Vault treatment with a star-chart opening, the replay view now reads like a broadcast frame, and a big pass on speed and stability keeps the game steady...

Changelog 2026-07-04

Patch 0.13.1: Orbital

A polish patch that follows Center Stage. Picking a Divine commander's secondary element is now a cinematic orbital star chart, the referral page is rebuilt into a proper dossier, and the draft picker and wallet each get one more refinement pass. Under it all, every replay across the site now...

Changelog 2026-07-03

Patch 0.13.0: Center Stage

This patch rebuilds the two screens you spend the most time in. Drafting your team is now the full-viewport Theater Stage, and the end of every battle is a cinematic curtain call, with the wallet, shop, and claim screens getting the same premium pass. Underneath it all, a full-wheel affinity...

Changelog 2026-07-01

Patch 0.12.1: The Countdown

A small one. A live countdown to closed alpha now rides at the top of every page, and hovering a card on the landing now shows exactly what each of its abilities does.

Changelog 2026-07-01

Patch 0.12.0: House Rules

Here is the short version. Before anyone takes the field, everyone now signs on to the same fair-play rules. The wallet got a real cleanup with its actions split into their own tabs, your equipped cosmetics finally show their name and rarity at a glance, and a new or quiet wallet no longer leaves...

Changelog 2026-07-01

Patch v0.11.4: Battle Lab, the Grand Vault, Staking, and Loyalty

This one is all about the moments around your matches. Every battle now opens on a cinematic split-screen VS showdown, guilds get a full Brawls hub to fight through, and the new Battle Lab lets you replay a finished match with a fresh team to see what would have happened. Add a redesigned Grand...