A tight correctness patch, aimed at the things you read and the teams you draft. Replays now show the true stats after a Dispel, deck legality is judged at the level your Fighters actually fight at, and overlapping stuns finally behave the way they should.
German players also get their affinity names back on custom invites. Nothing you have to do, everything a little truer.
Fixed
Replays read true after a Dispel
When a Dispel landed, a Fighter's stat pills and bars could drop below their real values and stay there for the rest of the match, so the replay disagreed with what actually happened on the board. Replays now show the true stats past a Dispel, and every replay you have already watched repairs itself the next time you open it.
Deck legality is judged at the level you actually play
Some Fighters slipped into a draft under rulesets like Need for Speed or Heavy Metal when they did not actually meet the requirement at the level they would fight at. Legality is now checked at your effective league level everywhere at once, so the team picker, the final submit check, and the teams your opponents bring all reach the same verdict.
Overlapping stuns behave correctly
Stuns that overlapped could double up or drop a beat. Now a fresh stun re-arms cleanly on an already-stunned Fighter, each stun costs exactly one skipped turn, and a fast stunner's aura steps aside for a round the way it is meant to.
German affinity names on custom-game invites
On the custom-game invite screen, affinity names now show in German for German players instead of falling back to English.
Small patch, sharper reads. Most of this surfaced from the replays and reports you sent us, so keep them coming.