PROCESSING
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Rulesets
Vector Rotation
Every fighter gains Vector-Shift: at combat start its attack type rotates one step (melee → ranged → magic → melee).
In combat
Modifier payload
{
"grant_ability_team": "shapeshift"
}
PROCESSING
Keep this window open.
Rulesets
Every fighter gains Vector-Shift: at combat start its attack type rotates one step (melee → ranged → magic → melee).
{
"grant_ability_team": "shapeshift"
}