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Changelog

v0.43.3: The Climb Home

The season is peaking, and this patch is about the climb. Your ranked reward pool now has a real home on the command deck, the day-end chip finally shows the share weight you earned, and qualifying for a payout no longer asks you to spend energy first. Two fresh WARPATH passes open right...

The season is peaking, and this patch is about the climb. Your ranked reward pool now has a real home on the command deck, the day-end chip finally shows the share weight you earned, and qualifying for a payout no longer asks you to spend energy first. Two fresh WARPATH passes open right alongside it.

Improved

Your reward pool, on the command deck

The ranked reward pool now has its own card on the Play screen, with a full stats breakdown and a history view. You can see exactly what you have earned toward the day's pool and what you claimed on previous days, instead of guessing.

The day-end chip shows your share

When a rated match wraps, the reward chip on the results screen now shows the share weight you earned from that game. The pool math is no longer a black box: you can watch your slice grow win by win.

Every rated win counts now

You no longer need five energy-charged matches to unlock the ranked reward pool. Qualifying is simpler now: play rated, win, and your share starts building from the first game of the day.

Smoother reading on the blog

The blog reading page keeps its chapter bar pinned where it belongs while you scroll, and the hero image loads faster, so long posts feel lighter to move through.

Fixed

Brawl drafts respect your alliance bans

Fixed a guild brawl draft where an Open Alliance ban could still let off-affinity Fighters slip into a team. Your alliance rules now hold in the picker the way they should.

Cleaner printouts

Printing a page now hides the site navigation and header, so a printout is just the content you wanted, with the layout spacing corrected.

New content

Two new WARPATH passes

Two fresh WARPATH passes open, Seasons 6 and 7, and the alpha rotation now runs nine stages deep. Each new pass is built around the cache and hands out one avatar and one banner, so the rewards stay focused on what matters.

Coming next

More reward-pool polish and season features are on the way. Thanks for playing the alpha and sending us your replays. Keep them coming.

Frequently asked

Where do I see my ranked reward pool now?

The reward pool has its own card on the Play screen, with a stats breakdown and a history view of what you earned and claimed on previous days.

Do I still need five matches to qualify for the reward pool?

No. The five-match energy qualification gate is gone. Play rated, win, and your share starts building from the first game of the day.

What is new in WARPATH this patch?

Two new WARPATH passes open, Seasons 6 and 7, and the alpha rotation now runs nine stages deep. Each new pass awards one avatar and one banner.

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