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Daniel Samer

Founder log

Daniel Samer

Founder and solo builder of Stellarch

Stellarch has never taken outside money. Every card, every mechanic, every line of the combat engine was designed, built, and funded by one person. The goal was simple: ship a TCG that is completely deterministic, replayable, and backed by Hive, so players truly own their collections. That game now exists, in open alpha, at the point where it is ready to open to the world.

What I write about

I write the announcements, changelog patch notes, giveaways, community spotlights, and technical deep dives that come out of building Stellarch solo. Expect real numbers, not hype, and a running record of what changed and why.

Latest posts

Changelog

Patch v0.11.4: Battle Lab, the Grand Vault, Staking, and Loyalty

This one is all about the moments around your matches. Every battle now opens on a cinematic split-screen VS showdown, guilds get a full Brawls hub to fight through, and the new Battle Lab lets you replay a finished match with a fresh team to see what would have happened. Add a redesigned Grand...

2026-07-01 9 min
Changelog

Patch 0.11.3: Make Your Mark

Here is the short version. Your cosmetics become collectible items with their own card pages, guild emblems gain rarity tiers you unlock through your Citadel, and there is fresh gear to claim: 50 avatars, 51 banners, and 100 more emblems. On top of that, the pre-battle showdown, mobile...

2026-06-29 7 min
Changelog

Patch 0.11.0: Face to Face

This patch is about the moment before the dice fall. Every match now opens on a cinematic stare-down: two worlds split across a glowing gold seam, your commander facing theirs, the league and the rules laid out before the first blow lands. It is the loudest the start of a battle has ever been.

2026-06-28 6 min
Changelog

Patch 0.10.0: Show Your Colors

This is the patch about you. Every player gets a public profile now, a trophy case to show off your record and a scouting report to size up anyone you queue into. Alongside it comes a wardrobe of cosmetic avatars, banners, and titles to make your account yours, and they follow you across the...

2026-06-26 8 min
Changelog

Patch 0.8.1: Sharper Symbols

A small one. Patch 0.8.0 redrew every in-combat ability icon in the bolder flat-shonen style, and this quick follow-up makes sure the fresh art actually shows up everywhere it should, on the card medallions and the ability reference pages alike. If a few icons were still rendering in their old...

2026-06-25 1 min
Changelog

Patch 0.9.0: Guild Wars

This is the guild patch. Guild Brawls grow into a real weekly campaign: your guild lines up across a ladder of frays, players claim their own seat in the fight, and each rival guild you face in a fray is its own separate match with its own replay. Your guild now decides whether it brawls at all...

2026-06-25 7 min
Changelog

Patch 0.8.0: The Dead Rise

Every collection has its ghosts: the cards you draft once, lose with, and never run again. Patch 0.8.0 is for them. We pulled the twenty-one most stubbornly underwater cards in the catalog, the ones sitting at a flat 20 to 32 percent win rate across every league, and gave each one a single,...

2026-06-24 3 min
Changelog

Patch 0.7.1: Clearer Upgrades, Cleaner Vault

A follow-up pass on the guild hall, all about spending with confidence. Upgrading a building used to mean paying for a number you could not read, so this patch makes every upgrade explain itself: the confirm screen now spells out what the next level actually does for your guild, and the activity...

2026-06-24 2 min
Changelog

Patch 0.7.0: The Guild Hall, Rebuilt

Your guild needed a real home, not a wall of stacked panels. This patch rebuilds the guild hub from the ground up into a proper hall. The tabs are real places you can link to and share, the guild list got a sharper card with your brawl record front and center, and every upgrade tells you exactly...

2026-06-24 4 min
Changelog

Patch 0.6.1: Reliable Card Art

This is a quiet reliability patch. After a large content update, some cards could briefly show a plain fallback instead of their finished art before catching up. We fixed the way card art refreshes after big patches, so your collection reignites sharp the moment the update lands.

2026-06-24 1 min
Changelog

Patch 0.6.0: The Long Game

Some matches were ending before they really started, and others were never ending at all. Patch 0.6.0 goes after the cards on both ends of that problem. We cooled the divine and earth casters that were grinding out wins on guaranteed chip damage and bodies that would not fall, and we lifted a...

2026-06-23 3 min
Changelog

Patch 0.5.1: The Codex

The top of the game was getting crowded. This patch pulls the reference shelf together: Cards, Docs, and the Changelog now live behind one Codex menu, so the nav reads cleaner and everything you go looking for sits in the same place. And if you like to keep up with patches, the Codex will now tap...

2026-06-23 1 min