Skip to main content
The alpha is live now
Charter live Back the founding campaign and claim your reserved perks. Back the Charter
Daniel Samer

Founder log

Daniel Samer

Founder and solo builder of Stellarch

Stellarch has never taken outside money. Every card, every mechanic, every line of the combat engine was designed, built, and funded by one person. The goal was simple: ship a TCG that is completely deterministic, replayable, and backed by Hive, so players truly own their collections. That game now exists, in open alpha, at the point where it is ready to open to the world.

What I write about

I write the announcements, changelog patch notes, giveaways, community spotlights, and technical deep dives that come out of building Stellarch solo. Expect real numbers, not hype, and a running record of what changed and why.

Latest posts

Changelog

Patch 0.28.0: Where You Actually Stand

This patch is about the board telling the truth. A handful of combat rules were reading where your Fighters were drafted instead of where they are actually standing, so a Fighter that slid up to the front could get stuck, a revived Fighter came back still broken, and turn order could lag a round...

2026-08-06 5 min
Changelog

Patch 0.29.0: The First Blow

This patch reopens the tempo game. Fire, wind, light and earth Fighters get their teeth back, mostly through speed and reach rather than raw numbers, so the fast, aggressive affinities can actually land their opening blows against the slow magic-sustain teams that had been grinding them down. The...

2026-08-06 4 min
Changelog

Patch 0.27.1: One Match At A Time

This one is repair work. Three things that were quietly wrong are now right: you could end up holding two live matches at once and get sent back to the wrong one, the AI Trainer could take over ten minutes to appear instead of turning up shortly after you pressed PLAY, and a finished tutorial...

2026-08-04 5 min
Changelog

Patch 0.27.0: First Flight

The tutorial is live. A new pilot now gets a real course before their first ranked match: what the eight affinities are, what a commander does that a Fighter cannot, what every stat on a card actually means, and what the ladder is for. A coach walks through a live battle with you and points at...

2026-08-04 10 min
Changelog

Patch 0.26.0: What You See Is What Happened

This one is a correctness pass. Replay tiles were printing stat lines that no Fighter in that battle ever had, a commander's health read short under Vital Suppression, and a card tile could promise armor that a ruleset had already stripped to nothing. All three now match what the engine really...

2026-08-01 6 min
Changelog

Patch 0.25.2: What You Own, You Can Field

Ranked drafting hands everyone the same borrowed pool, and that pool was quietly overwriting your collection instead of sitting underneath it. If you owned a promo Fighter, the picker never offered it. That is fixed, and the same pass stopped the AI Trainer fielding promo cards no player could...

2026-07-31 4 min
Changelog

Patch 0.25.0: Nothing Unnamed

Every number the engine changed used to arrive without a name attached: a hit that missed for no stated reason, damage that landed lower than the card said, a ruleset firing on Fighters it never identified. This patch closes that. The battle log now names the ability, the ruleset and the modifier...

2026-07-30 10 min
Changelog

Patch 0.24.1: Twelve Armor

Prime Coherence was quietly giving every Fighter on your team twelve armor instead of the two its ability describes, and that is now fixed at the source rather than patched over. The other half of this patch is the searching screen on /play, which could leave you watching a spinner while a match...

2026-07-28 3 min
Changelog

Patch 0.24.0: Dead Weight

This one is about weight. The public pages were quietly downloading well over a megabyte of card art, payment code and analytics that most visitors never touched, and now they are not. On top of that: a guild leader can finally hand the guild over to someone else, every are-you-sure prompt is an...

2026-07-28 8 min
Changelog

Patch 0.23.1: The Airlock Cycles

A small patch with one large consequence. If you signed up with Google and never set a PIN, the site would not let you reach a single page, and three accounts had been sitting in that state since the day they registered. That is fixed. The rest of the release is landing-page caching groundwork...

2026-07-27 2 min
Changelog

Patch 0.23.0: The Watch

This release is about who gets to play fair. Multi-accounting and botting are now actively found and acted on by people rather than tolerated, no account is ever actioned automatically, and anything we do to an account can be appealed without signing in. Around that sit a batch of combat and...

2026-07-27 8 min
Changelog

Patch 0.22.1: Read The Rules Again

This one is all fixes, and most of them come straight out of your reports. The headline is combat: Corrode was quietly doing nothing against a team running Bulwark, and a Fighter's speed could be driven all the way to zero, so both are now resolved the way the ability text always read. Around...

2026-07-26 4 min