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Daniel Samer

Founder log

Daniel Samer

Founder and solo builder of Stellarch

Stellarch has never taken outside money. Every card, every mechanic, every line of the combat engine was designed, built, and funded by one person. The goal was simple: ship a TCG that is completely deterministic, replayable, and backed by Hive, so players truly own their collections. That game now exists, in open alpha, at the point where it is ready to open to the world.

What I write about

I write the announcements, changelog patch notes, giveaways, community spotlights, and technical deep dives that come out of building Stellarch solo. Expect real numbers, not hype, and a running record of what changed and why.

Latest posts

Changelog

Patch 0.30.2: Straight Answers

This one is about the game telling you the truth. Status badges and word-mark floats in a replay now use the real ability and ruleset names the rest of the game uses, the Overdrive Cascade ruleset stops handing out phantom armor and actually shows its per-round buff, and a burning Fighter's...

2026-08-10 5 min
Changelog

Patch 0.30.1: Down to the Wire

A tune-up patch. WARPATH now shows a live countdown ticking down to the moment the season ends, so you always know how long is left to finish the track. Signing in with Google no longer drops you on a blank page, replays fit short screens cleanly, and the WARPATH window got a lighter, calmer coat...

2026-08-07 2 min
Changelog

Patch 0.30.0: Reinforcements

The roster just grew by twenty-four. This patch spreads a wave of rare abilities across all eight affinities, opens a new "slow" axis for teams that want to dictate the pace, and crowns the wave with a divine legendary that pulls fallen allies back into the fight. WARPATH Season 2 opens too, with...

2026-08-07 2 min
Changelog

Patch 0.29.1: Clean Passage

This one is a stability pass. If you sign in with Google, the occasional blank screen on the login popup is gone, so getting into your account is smooth again. The rest of the patch is under-the-hood reinforcement that keeps the airlock sturdy, nothing you have to think about.

2026-08-06 1 min
Changelog

Patch 0.28.0: Where You Actually Stand

This patch is about the board telling the truth. A handful of combat rules were reading where your Fighters were drafted instead of where they are actually standing, so a Fighter that slid up to the front could get stuck, a revived Fighter came back still broken, and turn order could lag a round...

2026-08-06 5 min
Changelog

Patch 0.29.0: The First Blow

This patch reopens the tempo game. Fire, wind, light and earth Fighters get their teeth back, mostly through speed and reach rather than raw numbers, so the fast, aggressive affinities can actually land their opening blows against the slow magic-sustain teams that had been grinding them down. The...

2026-08-06 4 min
Changelog

Patch 0.27.1: One Match At A Time

This one is repair work. Three things that were quietly wrong are now right: you could end up holding two live matches at once and get sent back to the wrong one, the AI Trainer could take over ten minutes to appear instead of turning up shortly after you pressed PLAY, and a finished tutorial...

2026-08-04 5 min
Changelog

Patch 0.27.0: First Flight

The tutorial is live. A new pilot now gets a real course before their first ranked match: what the eight affinities are, what a commander does that a Fighter cannot, what every stat on a card actually means, and what the ladder is for. A coach walks through a live battle with you and points at...

2026-08-04 10 min
Changelog

Patch 0.26.0: What You See Is What Happened

This one is a correctness pass. Replay tiles were printing stat lines that no Fighter in that battle ever had, a commander's health read short under Vital Suppression, and a card tile could promise armor that a ruleset had already stripped to nothing. All three now match what the engine really...

2026-08-01 6 min
Changelog

Patch 0.25.2: What You Own, You Can Field

Ranked drafting hands everyone the same borrowed pool, and that pool was quietly overwriting your collection instead of sitting underneath it. If you owned a promo Fighter, the picker never offered it. That is fixed, and the same pass stopped the AI Trainer fielding promo cards no player could...

2026-07-31 4 min
Changelog

Patch 0.25.0: Nothing Unnamed

Every number the engine changed used to arrive without a name attached: a hit that missed for no stated reason, damage that landed lower than the card said, a ruleset firing on Fighters it never identified. This patch closes that. The battle log now names the ability, the ruleset and the modifier...

2026-07-30 10 min
Changelog

Patch 0.24.1: Twelve Armor

Prime Coherence was quietly giving every Fighter on your team twelve armor instead of the two its ability describes, and that is now fixed at the source rather than patched over. The other half of this patch is the searching screen on /play, which could leave you watching a spinner while a match...

2026-07-28 3 min