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Daniel Samer

Gründer-Log

Daniel Samer

Gründer und alleiniger Entwickler von Stellarch

Stellarch hat nie fremdes Geld genommen. Jede Karte, jede Mechanik, jede Zeile der Kampf-Engine wurde von einer Person entworfen, gebaut und finanziert. Das Ziel war einfach: ein TCG ausliefern, das vollständig deterministisch und wiederholbar ist und von Hive gestützt wird, damit Spieler ihre Sammlungen wirklich besitzen. Dieses Spiel existiert jetzt, in der Open Alpha, genau an dem Punkt, an dem es bereit ist, sich der Welt zu öffnen.

Worüber ich schreibe

Ich schreibe die Ankündigungen, Changelog-Patchnotes, Giveaways, Community-Highlights und technischen Analysen, die beim Solo-Bau von Stellarch entstehen. Echte Zahlen statt Hype, und ein laufendes Protokoll darüber, was sich geändert hat und warum.

Neueste Beiträge

Changelog

Patch 0.13.0: Center Stage

This patch rebuilds the two screens you spend the most time in. Drafting your team is now the full-viewport Theater Stage, and the end of every battle is a cinematic curtain call, with the wallet, shop, and claim screens getting the same premium pass. Underneath it all, a full-wheel affinity...

2026-07-03 8 Min.
Changelog

Patch 0.12.1: The Countdown

A small one. A live countdown to closed alpha now rides at the top of every page, and hovering a card on the landing now shows exactly what each of its abilities does.

2026-07-01 1 Min.
Changelog

Patch 0.12.0: House Rules

Here is the short version. Before anyone takes the field, everyone now signs on to the same fair-play rules. The wallet got a real cleanup with its actions split into their own tabs, your equipped cosmetics finally show their name and rarity at a glance, and a new or quiet wallet no longer leaves...

2026-07-01 3 Min.
Changelog

Patch v0.11.4: Battle Lab, the Grand Vault, Staking, and Loyalty

This one is all about the moments around your matches. Every battle now opens on a cinematic split-screen VS showdown, guilds get a full Brawls hub to fight through, and the new Battle Lab lets you replay a finished match with a fresh team to see what would have happened. Add a redesigned Grand...

2026-07-01 9 Min.
Changelog

Patch 0.11.3: Make Your Mark

Here is the short version. Your cosmetics become collectible items with their own card pages, guild emblems gain rarity tiers you unlock through your Citadel, and there is fresh gear to claim: 50 avatars, 51 banners, and 100 more emblems. On top of that, the pre-battle showdown, mobile...

2026-06-29 7 Min.
Changelog

Patch 0.11.0: Face to Face

This patch is about the moment before the dice fall. Every match now opens on a cinematic stare-down: two worlds split across a glowing gold seam, your commander facing theirs, the league and the rules laid out before the first blow lands. It is the loudest the start of a battle has ever been.

2026-06-28 6 Min.
Changelog

Patch 0.10.0: Show Your Colors

This is the patch about you. Every player gets a public profile now, a trophy case to show off your record and a scouting report to size up anyone you queue into. Alongside it comes a wardrobe of cosmetic avatars, banners, and titles to make your account yours, and they follow you across the...

2026-06-26 8 Min.
Changelog

Patch 0.8.1: Sharper Symbols

A small one. Patch 0.8.0 redrew every in-combat ability icon in the bolder flat-shonen style, and this quick follow-up makes sure the fresh art actually shows up everywhere it should, on the card medallions and the ability reference pages alike. If a few icons were still rendering in their old...

2026-06-25 1 Min.
Changelog

Patch 0.9.0: Guild Wars

This is the guild patch. Guild Brawls grow into a real weekly campaign: your guild lines up across a ladder of frays, players claim their own seat in the fight, and each rival guild you face in a fray is its own separate match with its own replay. Your guild now decides whether it brawls at all...

2026-06-25 7 Min.
Changelog

Patch 0.8.0: The Dead Rise

Every collection has its ghosts: the cards you draft once, lose with, and never run again. Patch 0.8.0 is for them. We pulled the twenty-one most stubbornly underwater cards in the catalog, the ones sitting at a flat 20 to 32 percent win rate across every league, and gave each one a single,...

2026-06-24 3 Min.
Changelog

Patch 0.7.1: Clearer Upgrades, Cleaner Vault

A follow-up pass on the guild hall, all about spending with confidence. Upgrading a building used to mean paying for a number you could not read, so this patch makes every upgrade explain itself: the confirm screen now spells out what the next level actually does for your guild, and the activity...

2026-06-24 2 Min.
Changelog

Patch 0.7.0: The Guild Hall, Rebuilt

Your guild needed a real home, not a wall of stacked panels. This patch rebuilds the guild hub from the ground up into a proper hall. The tabs are real places you can link to and share, the guild list got a sharper card with your brawl record front and center, and every upgrade tells you exactly...

2026-06-24 4 Min.