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Daniel Samer

Gründer-Log

Daniel Samer

Gründer und alleiniger Entwickler von Stellarch

Stellarch hat nie fremdes Geld genommen. Jede Karte, jede Mechanik, jede Zeile der Kampf-Engine wurde von einer Person entworfen, gebaut und finanziert. Das Ziel war einfach: ein TCG ausliefern, das vollständig deterministisch und wiederholbar ist und von Hive gestützt wird, damit Spieler ihre Sammlungen wirklich besitzen. Dieses Spiel existiert jetzt, in der Open Alpha, genau an dem Punkt, an dem es bereit ist, sich der Welt zu öffnen.

Worüber ich schreibe

Ich schreibe die Ankündigungen, Changelog-Patchnotes, Giveaways, Community-Highlights und technischen Analysen, die beim Solo-Bau von Stellarch entstehen. Echte Zahlen statt Hype, und ein laufendes Protokoll darüber, was sich geändert hat und warum.

Neueste Beiträge

Changelog

Patch 0.34.0: Guild Brawls

Guild Brawls are here. Join a guild, claim your frays in the weekly cycle, and fight every rival guild's pilots head to head for crowns and merit. This patch launches the whole competitive layer, sharpens the ranked leaderboard so you can see your qualification at a glance, and runs an accuracy...

2026-08-14 2 Min.
Changelog

Patch 0.32.2: Steady Hands

This one tightens the bolts. Your tournament winnings now always wait for you on the Claim page, your notifications finally speak the language you play in, and the activation gate keeps getting friendlier on the way in. We also gave the Defiance Protocol ruleset back its real Rebirth and smoothed...

2026-08-13 3 Min.
Changelog

Patch 0.33.0: The Season Crown

Ranked seasons now end with a fight. The moment a season closes, the top pilots in each active league family are drafted straight into a knockout tournament, and the last one standing takes the crown, an exclusive Fighter, and the season's prize pool. This patch is all about that finale.

2026-08-13 2 Min.
Changelog

Patch 0.32.1: A Smoother Way In

This one is small and focused, and it is all about getting into the alpha without friction. We fixed a flow that could bounce you out of activation right after you connected an account, let a Google sign-in cover the email step, and added a live handle check when you create a Hive account on the...

2026-08-13 2 Min.
Changelog

Patch 0.32.0: On the Record

This patch takes Stellarch public. We built a full press kit, the Field Dossier, so creators and press can see what the game actually is at a glance, from gameplay proof to a live replay to the art. Alongside it, we smoothed out a rough first sign-in and made sure newsletter referrals credit the...

2026-08-12 2 Min.
Changelog

Patch 0.31.2: Sharper and Louder

This one is a polish pass. The team-draft picker got cleaner and sharper, the queue and picker sounds got a rework, and the Recruit Rally on your play deck slimmed down to a tidy rank chip. Landing-page replays now play sound the moment you start them, and a couple of small fixes round it out.

2026-08-12 4 Min.
Changelog

Patch 0.31.1: Replay at Tempo

Small patch, one good change. When you speed a combat replay up or slow it down, the sound now moves with it. Push the fight faster and the swings, casts and impacts tighten and rise to match the pace on screen. Ease it back and they settle. At the default speed nothing changes, so your normal...

2026-08-12 1 Min.
Changelog

Patch 0.31.0: The Pilot's Oath

Three things change the moment you log in this patch. New pilots are sworn into the alpha through a rebuilt, full-screen induction we call The Pilot's Oath. You can now recruit other pilots and earn a lasting cut of everything they spend. And the legendary Fighters and commanders you have been...

2026-08-12 3 Min.
Changelog

Patch 0.30.6: Won Rounds Stay Won

A small, sharp fix to how matches end. If you had already knocked out the last enemy Fighter, a lingering end-of-round effect could still sneak in, catch your own final Fighter, and turn a clean win into a draw.

2026-08-10 1 Min.
Changelog

Patch 0.30.5: Reading Right

A small housekeeping patch. German players get a couple of catalog entries corrected so an ability and a tag read the way they were always meant to.

2026-08-10 1 Min.
Changelog

Patch 0.30.4: True to the Board

A tight correctness patch, aimed at the things you read and the teams you draft. Replays now show the true stats after a Dispel, deck legality is judged at the level your Fighters actually fight at, and overlapping stuns finally behave the way they should.

2026-08-10 2 Min.
Changelog

Patch 0.30.3: Called by Name

A polish patch, aimed squarely at the words on the screen and the battles you watch. The German rules docs now name every ability the way the cards do, so the same Fighter power is called the same thing on every page. And the Resurrection Wave showcase, which had quietly stopped being reachable,...

2026-08-10 2 Min.