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Daniel Samer

Gründer-Log

Daniel Samer

Gründer und alleiniger Entwickler von Stellarch

Stellarch hat nie fremdes Geld genommen. Jede Karte, jede Mechanik, jede Zeile der Kampf-Engine wurde von einer Person entworfen, gebaut und finanziert. Das Ziel war einfach: ein TCG ausliefern, das vollständig deterministisch und wiederholbar ist und von Hive gestützt wird, damit Spieler ihre Sammlungen wirklich besitzen. Dieses Spiel existiert jetzt, in der Open Alpha, genau an dem Punkt, an dem es bereit ist, sich der Welt zu öffnen.

Worüber ich schreibe

Ich schreibe die Ankündigungen, Changelog-Patchnotes, Giveaways, Community-Highlights und technischen Analysen, die beim Solo-Bau von Stellarch entstehen. Echte Zahlen statt Hype, und ein laufendes Protokoll darüber, was sich geändert hat und warum.

Neueste Beiträge

Changelog

Patch 0.32.1: A Smoother Way In

This one is small and focused, and it is all about getting into the alpha without friction. We fixed a flow that could bounce you out of activation right after you connected an account, let a Google sign-in cover the email step, and added a live handle check when you create a Hive account on the...

2026-08-13 2 Min.
Changelog

Patch 0.32.0: On the Record

This patch takes Stellarch public. We built a full press kit, the Field Dossier, so creators and press can see what the game actually is at a glance, from gameplay proof to a live replay to the art. Alongside it, we smoothed out a rough first sign-in and made sure newsletter referrals credit the...

2026-08-12 2 Min.
Changelog

Patch 0.31.2: Sharper and Louder

This one is a polish pass. The team-draft picker got cleaner and sharper, the queue and picker sounds got a rework, and the Recruit Rally on your play deck slimmed down to a tidy rank chip. Landing-page replays now play sound the moment you start them, and a couple of small fixes round it out.

2026-08-12 4 Min.
Changelog

Patch 0.31.1: Replay at Tempo

Small patch, one good change. When you speed a combat replay up or slow it down, the sound now moves with it. Push the fight faster and the swings, casts and impacts tighten and rise to match the pace on screen. Ease it back and they settle. At the default speed nothing changes, so your normal...

2026-08-12 1 Min.
Changelog

Patch 0.31.0: The Pilot's Oath

Three things change the moment you log in this patch. New pilots are sworn into the alpha through a rebuilt, full-screen induction we call The Pilot's Oath. You can now recruit other pilots and earn a lasting cut of everything they spend. And the legendary Fighters and commanders you have been...

2026-08-12 3 Min.
Changelog

Patch 0.30.6: Won Rounds Stay Won

A small, sharp fix to how matches end. If you had already knocked out the last enemy Fighter, a lingering end-of-round effect could still sneak in, catch your own final Fighter, and turn a clean win into a draw.

2026-08-10 1 Min.
Changelog

Patch 0.30.5: Reading Right

A small housekeeping patch. German players get a couple of catalog entries corrected so an ability and a tag read the way they were always meant to.

2026-08-10 1 Min.
Changelog

Patch 0.30.4: True to the Board

A tight correctness patch, aimed at the things you read and the teams you draft. Replays now show the true stats after a Dispel, deck legality is judged at the level your Fighters actually fight at, and overlapping stuns finally behave the way they should.

2026-08-10 2 Min.
Changelog

Patch 0.30.3: Called by Name

A polish patch, aimed squarely at the words on the screen and the battles you watch. The German rules docs now name every ability the way the cards do, so the same Fighter power is called the same thing on every page. And the Resurrection Wave showcase, which had quietly stopped being reachable,...

2026-08-10 2 Min.
Changelog

Patch 0.30.2: Straight Answers

This one is about the game telling you the truth. Status badges and word-mark floats in a replay now use the real ability and ruleset names the rest of the game uses, the Overdrive Cascade ruleset stops handing out phantom armor and actually shows its per-round buff, and a burning Fighter's...

2026-08-10 5 Min.
Changelog

Patch 0.30.1: Down to the Wire

A tune-up patch. WARPATH now shows a live countdown ticking down to the moment the season ends, so you always know how long is left to finish the track. Signing in with Google no longer drops you on a blank page, replays fit short screens cleanly, and the WARPATH window got a lighter, calmer coat...

2026-08-07 2 Min.
Changelog

Patch 0.30.0: Reinforcements

The roster just grew by twenty-four. This patch spreads a wave of rare abilities across all eight affinities, opens a new "slow" axis for teams that want to dictate the pace, and crowns the wave with a divine legendary that pulls fallen allies back into the fight. WARPATH Season 2 opens too, with...

2026-08-07 2 Min.