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Stellarch Blog

Changelog

Changelog 2026-07-28

Patch 0.24.0: Dead Weight

This one is about weight. The public pages were quietly downloading well over a megabyte of card art, payment code and analytics that most visitors never touched, and now they are not. On top of that: a guild leader can finally hand the guild over to someone else, every are-you-sure prompt is an...

Changelog 2026-07-27

Patch 0.23.1: The Airlock Cycles

A small patch with one large consequence. If you signed up with Google and never set a PIN, the site would not let you reach a single page, and three accounts had been sitting in that state since the day they registered. That is fixed. The rest of the release is landing-page caching groundwork...

Changelog 2026-07-27

Patch 0.23.0: The Watch

This release is about who gets to play fair. Multi-accounting and botting are now actively found and acted on by people rather than tolerated, no account is ever actioned automatically, and anything we do to an account can be appealed without signing in. Around that sit a batch of combat and...

Changelog 2026-07-26

Patch 0.22.1: Read The Rules Again

This one is all fixes, and most of them come straight out of your reports. The headline is combat: Corrode was quietly doing nothing against a team running Bulwark, and a Fighter's speed could be driven all the way to zero, so both are now resolved the way the ability text always read. Around...

Changelog 2026-07-26

Patch 0.22.0: Pay With Hive

You can now buy KRED with HIVE straight from your wallet: one-click Hive Keychain, or copy the memo, or scan the QR from your phone. Around that headline sits the biggest fix pass we have shipped in one patch, thirty one of them, concentrated where you actually felt them: the queue, the team...

Changelog 2026-07-25

Patch 0.21.0: Hands on the Console

This patch is about the surfaces you touch between fights. The sound page is now a proper deck with a master dial, the /play leaderboard modal got a real ladder layout, and the replay transport finally stopped showing you two buttons for one job. Alongside that, a long list of things that quietly...

Changelog 2026-07-24

Patch 0.20.2: One Email, One Account

Last patch put self-serve Hive accounts on the login screen. This one makes that flow trustworthy: the email your account gets bound to is locked and shown back to you, one address means exactly one account, and a request that starts can no longer strand itself halfway. Small patch otherwise,...

Changelog 2026-07-24

Patch 0.20.1: The Ladder Turns

The closed alpha ladder now rotates on a weekly cadence, stepping the open league tier up as the alpha runs. Signing up no longer requires a Hive account of your own: ask for one from the login screen and we create it for you. The rest of the patch is combat and replay accuracy, plus a large...

Changelog 2026-07-24

Patch 0.20.0: The Gauntlet Opens

This is the closed alpha's launch patch. The headline is Achievements: a full catalog to chase, an unlock ceremony when you earn one, a Gauntlet tab on your profile, and account levels with rank bands to show for it. Alongside it, you can now claim the earnings you built up during the alpha, send...

Changelog 2026-07-23

Patch 0.19.1: The Lab Bench

This one is about the Battle Lab. When you re-run a match to theory-craft a new team, you now get the exact ranked draft picker instead of a stripped-down copy, so every filter, sort, and card you already know is right there. A couple of Lab bugs got swept up on the way, and the Back the Charter...

Changelog 2026-07-23

Patch 0.19.0: The Hangar Refit

This patch refits the parts of Stellarch you touch every day. The collection page is rebuilt around a fast row view with a Workbench for bulk actions, you can now challenge anyone to a custom battle, Settings becomes the Hangar Bay, and the sound engine grows a proper per-channel mixer. A round...

Changelog 2026-07-21

Patch 0.18.2: The Archive Reads Straight

This one is a repair patch aimed squarely at the docs. Reading a reference page now scrolls like a normal page instead of three boxes fighting each other, the contents list tracks where you actually are, tapping an entry on your phone jumps you there, and the cookie card stopped parking on top of...