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Stellarch Blog

Changelog

Changelog 2026-08-14

Patch 0.34.0: Guild Brawls

Guild Brawls are here. Join a guild, claim your frays in the weekly cycle, and fight every rival guild's pilots head to head for crowns and merit. This patch launches the whole competitive layer, sharpens the ranked leaderboard so you can see your qualification at a glance, and runs an accuracy...

Changelog 2026-08-13

Patch 0.32.2: Steady Hands

This one tightens the bolts. Your tournament winnings now always wait for you on the Claim page, your notifications finally speak the language you play in, and the activation gate keeps getting friendlier on the way in. We also gave the Defiance Protocol ruleset back its real Rebirth and smoothed...

Changelog 2026-08-13

Patch 0.33.0: The Season Crown

Ranked seasons now end with a fight. The moment a season closes, the top pilots in each active league family are drafted straight into a knockout tournament, and the last one standing takes the crown, an exclusive Fighter, and the season's prize pool. This patch is all about that finale.

Changelog 2026-08-13

Patch 0.32.1: A Smoother Way In

This one is small and focused, and it is all about getting into the alpha without friction. We fixed a flow that could bounce you out of activation right after you connected an account, let a Google sign-in cover the email step, and added a live handle check when you create a Hive account on the...

Changelog 2026-08-12

Patch 0.32.0: On the Record

This patch takes Stellarch public. We built a full press kit, the Field Dossier, so creators and press can see what the game actually is at a glance, from gameplay proof to a live replay to the art. Alongside it, we smoothed out a rough first sign-in and made sure newsletter referrals credit the...

Changelog 2026-08-12

Patch 0.31.2: Sharper and Louder

This one is a polish pass. The team-draft picker got cleaner and sharper, the queue and picker sounds got a rework, and the Recruit Rally on your play deck slimmed down to a tidy rank chip. Landing-page replays now play sound the moment you start them, and a couple of small fixes round it out.

Changelog 2026-08-12

Patch 0.31.1: Replay at Tempo

Small patch, one good change. When you speed a combat replay up or slow it down, the sound now moves with it. Push the fight faster and the swings, casts and impacts tighten and rise to match the pace on screen. Ease it back and they settle. At the default speed nothing changes, so your normal...

Changelog 2026-08-12

Patch 0.31.0: The Pilot's Oath

Three things change the moment you log in this patch. New pilots are sworn into the alpha through a rebuilt, full-screen induction we call The Pilot's Oath. You can now recruit other pilots and earn a lasting cut of everything they spend. And the legendary Fighters and commanders you have been...

Changelog 2026-08-10

Patch 0.30.6: Won Rounds Stay Won

A small, sharp fix to how matches end. If you had already knocked out the last enemy Fighter, a lingering end-of-round effect could still sneak in, catch your own final Fighter, and turn a clean win into a draw.

Changelog 2026-08-10

Patch 0.30.5: Reading Right

A small housekeeping patch. German players get a couple of catalog entries corrected so an ability and a tag read the way they were always meant to.

Changelog 2026-08-10

Patch 0.30.4: True to the Board

A tight correctness patch, aimed at the things you read and the teams you draft. Replays now show the true stats after a Dispel, deck legality is judged at the level your Fighters actually fight at, and overlapping stuns finally behave the way they should.

Changelog 2026-08-10

Patch 0.30.3: Called by Name

A polish patch, aimed squarely at the words on the screen and the battles you watch. The German rules docs now name every ability the way the cards do, so the same Fighter power is called the same thing on every page. And the Resurrection Wave showcase, which had quietly stopped being reachable,...