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Stellarch Blog

Changelog

Changelog 2026-08-21

Combat Clarity

A small, sharp patch aimed squarely at how two rulesets play out in combat. Systems Blackout and Sensors Dark each had a corner where a Fighter slipped past the rule that was meant to hold it, and both are now closed. Nothing changed about the cards themselves, just the matches around them...

Changelog 2026-08-20

Patch 0.40.1: Back the Charter

Back the Charter got a full rework. Pledging is now a quick two-step flow paid straight from your KRED wallet, your pledge lives on your Stellarch account instead of an email link, and you collect your charter rewards from the Claim page like everything else. The progress bar also finally lines...

Changelog 2026-08-20

Patch 0.40.0: Into the Fray

This one is about guild brawls. Every brawl game now rolls its own mana cap, its own rulesets, and its own allowed affinities instead of running the same plain match every time, and a stack of brawl bugs that kept fights from starting or from being watched are gone. We also trimmed eleven...

Changelog 2026-08-19

Patch 0.39.1: True Immunity

A quick cleanup patch on the heels of Ascension. Untouchable Fighters are finally immune to fire the way they always should have been, and the Fighters we promoted last patch get their real mana costs back after a pricing bug over-charged most of them all the way to the cap.

Changelog 2026-08-18

Patch 0.39.0: Ascension

This patch is about the roster and where you get it. Twenty-five Fighters who had outgrown their old rarity are promoted, renamed, and rebuilt around the power their kits always implied: eighteen climb to Legendary and seven step up to Epic. The Fighter catalog also splits into a pack pool and a...

Changelog 2026-08-18

Patch 0.38.0: The Trainer Levels Up

Right now you beat our ranked practice AI about four times out of five, and that is not the fight we want it to be. This patch is the groundwork for changing it: a ground-up overhaul of how the AI Trainer drafts its team, reads the board, and scales its difficulty to your rank. It turns on in...

Changelog 2026-08-18

Patch 0.37.0: The Long Game

This patch rebuilds the achievements economy from the ground up. Rewards now lean toward the achievements you earn by actually playing, the progression curve and rank bands were re-cut so climbing feels steadier, and your earned progress was rescored to match. Tournaments get sharper too, with...

Changelog 2026-08-17

Patch 0.36.0: The Arena Ledger

This patch rebuilds the individual tournament page into a single Arena Ledger: the bracket, your own matches, the rewards, and the full event log all live on one board under six tabs. Earth gets an identity pass that hardens its walls so they actually outlast the opening strike, plus a cheap...

Changelog 2026-08-17

Patch 0.35.3: The Event Ledger

This one is a tournaments patch. The whole tournaments page gets rebuilt into a single Event Ledger: every event on one board, with your own matches pinned to the top so you always know what is waiting on you.

Changelog 2026-08-16

Patch 0.35.2: Tournament Command

Patch 0.35.2 is a tournaments patch. Your own games get a dedicated Matches tab, the group stage can now preview the knockout bracket, the Rewards tab is one clean prizes surface, and standings got a real glow-up. On the combat side, targeting is now explained the same way everywhere, so you...

Changelog 2026-08-16

Patch 0.35.1: One Shared Picker

Patch 0.35.1 is a polish drop. The headline: every team-draft screen in the game, ranked, the Battle Lab, guild brawls, and the tutorial, now runs on one shared picker, so building a squad feels identical everywhere. On top of that, a batch of fixes lands across tournaments, the WARPATH battle...

Changelog 2026-08-16

Patch 0.35.0: Void Salvage

Patch 0.35 is all about opening things up. The headline is Void Chests, a new daily reward you fill just by playing and then crack open in a full Salvage Scanner ceremony. The tournament pages got a ground up redesign into clean, scannable lists with a rebuilt bracket view, a wave of combat...