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Stellarch Blog

Changelog

Changelog 2026-06-24

Patch 0.6.1: Reliable Card Art

This is a quiet reliability patch. After a large content update, some cards could briefly show a plain fallback instead of their finished art before catching up. We fixed the way card art refreshes after big patches, so your collection reignites sharp the moment the update lands.

Changelog 2026-06-23

Patch 0.6.0: The Long Game

Some matches were ending before they really started, and others were never ending at all. Patch 0.6.0 goes after the cards on both ends of that problem. We cooled the divine and earth casters that were grinding out wins on guaranteed chip damage and bodies that would not fall, and we lifted a...

Changelog 2026-06-23

Patch 0.5.1: The Codex

The top of the game was getting crowded. This patch pulls the reference shelf together: Cards, Docs, and the Changelog now live behind one Codex menu, so the nav reads cleaner and everything you go looking for sits in the same place. And if you like to keep up with patches, the Codex will now tap...

Changelog 2026-06-22

Patch 0.5.0: Guild Petition Polish

Starting a guild begins with a petition: you rally co-signers, gather their names, and turn a handful of players into a banner. This patch smooths out that first step. Inviting co-signers is tidier, errors stay where you can read them, and the petition no longer lets the wrong people sign on.

Changelog 2026-06-22

Patch 0.4.0: The Alpha Begins

Welcome to the Stellarch closed alpha. This is the first build of the game, and it carries the whole thing: a deterministic card-combat engine where every match resolves from a seed and replays the same way for everyone, a catalog of kinetic anime cards across eight affinities and fifteen alien...