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Änderungsprotokoll

Patch 0.35.2: Tournament Command

Patch 0.35.2 is a tournaments patch. Your own games get a dedicated Matches tab, the group stage can now preview the knockout bracket, the Rewards tab is one clean prizes surface, and standings got a real glow-up. On the combat side, targeting is now explained the same way everywhere, so you...

Patch 0.35.2 is a tournaments patch. Your own games get a dedicated Matches tab, the group stage can now preview the knockout bracket, the Rewards tab is one clean prizes surface, and standings got a real glow-up. On the combat side, targeting is now explained the same way everywhere, so you always know who your Fighters will hit. A batch of fixes lands across replays, the draft picker, the WARPATH battle pass, and closed-alpha rewards.

New

Your tournament matches now live in their own tab

Everything about your own tournament games now lives in one place. Each tournament gets a dedicated Matches tab that lists your games with a Won, Lost, or Draw badge and a Watch replay link on every resolved one, plus a Play button right where your next game is due. When a game is waiting on you, a notification dot appears on the Matches tab and an open-matches banner shows on the Overview with a countdown to the round close. Qualified but nothing to play yet? The tab tells you that too.

Preview the knockout bracket during the group stage

While a tournament is still in its group stage, you can now flip to a Bracket view and preview the knockout rounds ahead of time, seeded with placement placeholders like "1st of Group A". You can see the shape of the bracket you are fighting to reach before the groups even finish.

Improved

Combat targeting is now explained the same way everywhere

We did a full pass on how Fighters choose their targets. Every targeting ruleset now spells out its real effect in plain, consistent language, which enemy it forces everyone to attack and whether it overrides other targeting. The full targeting-precedence order is now written out on the combat docs page and in the glossary, so you can always work out who a Fighter will hit. We also stopped two contradictory targeting rulesets from ever being rolled into the same match, so a match can no longer hand you rules that fight each other.

Tournament standings got a proper glow-up

Group standings now show each player's avatar and link straight to their profile, and a matches-remaining column tells you how much of the group is still to play. Your next opponent's name stays hidden in the standings until you have filed your first game, so there are no spoilers before the round really gets going.

The tournament Rewards tab is one clean prizes surface

The old three separate Rewards cards (prize pool, payout split, and prize ladder) are now a single prizes surface: a prize-pool hero up top and one clear rank ladder below it, with a gold accent on the champion slot. It is much easier to see exactly what you are playing for at a glance.

Tournament Overview tells you how long it runs

The Overview's Key dates card now shows how long a tournament runs, with the label following its state (when it ends, when the current round ends, or to-be-announced), and it moved to the right column so the important dates sit where your eye lands.

Tournament rules and pick timers got tuned

A few tournament rules got cleaned up. The team-pick window is now set per tournament instead of one global timer, with season-end tournaments defaulting to three minutes. Season-end tournament games also always roll two to three rulesets (never zero) at the top tier of their league family, and show the family name on its own, so a Gold championship simply reads Gold instead of Gold V.

Modals stay keyboard-accessible even when they scroll

Several modals with long content (the guild building info panel, the shop standings, the terms gate, and the WARPATH daily wheel) can now be scrolled and reached with the keyboard, and the custom tournament-invite modal traps keyboard focus properly. Keyboard and screen-reader navigation stays predictable everywhere.

Fixed

Replays no longer leave a lingering corpse or jump a promotion

Two replay-rendering glitches are fixed. A Fighter that died and was then brought back by an end-of-round revive wave could stay on the board as a 0-health corpse in the front slot; it now clears correctly. And when a single hit killed two Fighters at once, the replacement no longer visibly jumps through a middle slot on its way forward.

Selected draft slots keep their icons

In the team-draft picker, the ability, stat, and modifier icons on a selected slot could break and show as missing after an icon update. They now load from stable, content-addressed URLs and stay put.

The WARPATH premium track is reachable in the info modal

In the WARPATH battle-pass info modal, the premium reward track and its Claim buttons were clipped off the bottom and could not be reached. The reward list now scrolls, so every tier and its Claim button is usable.

Every closed-alpha pilot gets The First Pilot

The First Pilot promo-card claim was only showing up for some closed-alpha sign-ups. Now every alpha participant sees the claim on their Claim page no matter how they enlisted, and the card is still minted the moment you claim it.

More tournament polish is already in flight, and we are watching your matches and replays closely. Thanks for playing the alpha and for keeping the feedback coming.

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