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Änderungsprotokoll

Patch 0.35.1: One Shared Picker

Patch 0.35.1 is a polish drop. The headline: every team-draft screen in the game, ranked, the Battle Lab, guild brawls, and the tutorial, now runs on one shared picker, so building a squad feels identical everywhere. On top of that, a batch of fixes lands across tournaments, the WARPATH battle...

Patch 0.35.1 is a polish drop. The headline: every team-draft screen in the game, ranked, the Battle Lab, guild brawls, and the tutorial, now runs on one shared picker, so building a squad feels identical everywhere. On top of that, a batch of fixes lands across tournaments, the WARPATH battle pass, Void Salvage, and keyboard accessibility.

Improved

One shared team-draft picker, everywhere you build a squad

Until now, ranked drafts, the Battle Lab, guild brawls, and the tutorial each had their own slightly different team builder. We pulled them all onto one shared picker, so the filters, the sort controls, the affinity selection, and the lineup slots behave exactly the same no matter where you are drafting. Learn it once, use it everywhere. Along the way the sort control got tidied up: the ascending and descending toggle is no longer clipped, and the heading spacing is cleaner.

Fixed

Tournament matches clamp your cards to the tournament league

In a tournament match your Fighters now clamp to the tournament's own league instead of the rolled mana cap, so the level ceiling matches the bracket you signed up for.

Ranked is only blocked during an active tournament pick window

Ranked play used to lock the moment you were merely owed a tournament game. Now it is blocked only while a tournament pick window is actually open, so you can keep laddering the rest of the time.

The WARPATH Claim All button appears the instant you can use it

After you buy the pass, earn points, or spin the daily wheel, the WARPATH Claim All button now shows up live instead of waiting for a page reload.

Void Salvage labels its Genesis Cache reward correctly

The Void Salvage reward that everywhere else is called the Genesis Cache was still labelled Reward Cache on the salvage screens, so players did not realise it was the same cache they open at the Packs page. It now reads Genesis Cache across the whole salvage flow.

Modals keep keyboard focus trapped even when they scroll

When a modal's content overflowed and scrolled, keyboard focus could escape the dialog. Focus now stays trapped inside the modal for the whole time it is open, which keeps keyboard and screen-reader navigation predictable.

The Vector Rotation ruleset tooltip describes its real effect

The tooltip for the Vector Rotation ruleset now states what the ruleset actually does, instead of a stale description.

More picker and tournament polish is already in flight. Thanks for playing the alpha and for keeping the replays coming.

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