Zum Hauptinhalt springen
Die Alpha ist jetzt live
Charter aktiv Unterstütze die Gründungskampagne und sichere dir deine reservierten Vorteile. Charter unterstützen
Änderungsprotokoll

Patch 0.37.0: The Long Game

This patch rebuilds the achievements economy from the ground up. Rewards now lean toward the achievements you earn by actually playing, the progression curve and rank bands were re-cut so climbing feels steadier, and your earned progress was rescored to match. Tournaments get sharper too, with...

This patch rebuilds the achievements economy from the ground up. Rewards now lean toward the achievements you earn by actually playing, the progression curve and rank bands were re-cut so climbing feels steadier, and your earned progress was rescored to match. Tournaments get sharper too, with instant seat placement, a live start countdown, and a cleaner grand final. And twenty brand-new Fighters join the roster to widen your odd-mana drafts.

Improved

The achievements economy got a full rebalance

We retuned how achievements pay out from top to bottom. Rewards now favor the achievements you earn by actually playing your matches, the progression curve and rank bands were re-cut so each step feels steadier instead of lurching, and the daily caps were repaired so a long session counts the way you expect. Your existing achievement progress was rescored under the new numbers, so everything you had already earned carries straight over.

Social achievements reward genuine activity

The social achievements were redesigned to track real, qualified activity rather than an easily-padded count. Earning them now reflects actually taking part, so they mean something when you unlock them.

Tournaments seat you instantly and count down to the start

Register for a tournament and you now drop straight into your bracket seat the moment you join, instead of waiting for the whole field to fill first. Every event shows a live forecast counting down to when it begins, and the grand final now plays as one clean decider so the champion is settled without a confusing extra step.

Guild brawl frays guarantee a proper opponent floor

Guild brawl frays now guarantee a Mythic-tier ghost opponent floor, so a high-tier fray always has a properly leveled baseline to play against instead of an under-powered stand-in.

Fixed

Armor Failure reads correctly in replays

Fixed a replay glitch where an Armor Failure that struck several Fighters at once did not zero out all of their armor pips and bars. The board now shows the true state as the hit lands.

The tournament bracket columns line up again

On a tournament's bracket tab, the round columns now sit cleanly under the panel header again instead of drifting out of alignment.

Hover previews get out of your way

Card hover previews now dismiss themselves after you open a modal or scroll the page, so a stale preview no longer hangs on top of what you are trying to read.

The salvage guide no longer scrolls sideways

Fixed the Void Chest salvage guide so it no longer slides left and right on smaller screens.

A misleading claim label is gone

Removed a claim reward that was wrongly tagged Soulbound, so what you can and cannot trade reads correctly again.

Content

Twenty new Fighters widen your odd-mana drafts

Twenty brand-new Fighters join the catalog, each built around an odd mana cost with its own role and niche. They widen the pool for odd-mana rulesets from 67 to 87 Fighters, so those drafts finally have real depth to work with. Every one was sim-tested for its spot before it shipped.

Maelor, the Standing Tide

Maelor, the Standing Tide

Neu

Water's new legendary, the biggest wall in the wave. It anchors a water frontline as a heavy armored tank that can soak the opening exchange and keep the backline alive, so water finally has an odd-mana body it can build a defensive board around.

Soul-Relight Warden

Soul-Relight Warden

Neu

A divine epic built as a late-game payoff piece. It plays from the backline and turns a drawn-out fight in divine's favor, so a grindy divine board now has a real closer at an odd mana slot.

Unit-19 "Magpie"

Unit-19 "Magpie"

Neu

A neutral epic finisher that punches through armored tanks. It slots into any team as the ranged answer to a heavy frontline, so an odd-mana draft short on armor breakers finally has one.

Brand-Scar Caster

Brand-Scar Caster

Neu

A fire magic debuffer. It chips away at the enemy board from range while shrinking their threats, giving fire an odd-mana caster that controls a fight instead of just racing it.

Counter-Ember Gunner

Counter-Ember Gunner

Neu

A fire sniper that punishes attackers by reflecting damage back. It picks off backline threats and makes trading into it costly, a spiky odd-mana pick for a reflect-leaning fire board.

Cinder-Pack Outrunner

Cinder-Pack Outrunner

Neu

A cheap, fast fire skirmisher that slips past the frontline to hit the backline. It gives fire a low-cost odd-mana body for early tempo.

Last-Light Vanguard

Last-Light Vanguard

Neu

A divine frontliner with real armor. It buys the divine backline time at an odd mana cost, filling the affinity's gap for a sturdy body that is not its top-end legendary.

Mantle-Ward Sentinel

Mantle-Ward Sentinel

Neu

A cheap divine support that softens incoming damage for the team. It gives a divine board a low-cost odd-mana mitigator to lean on.

Hull-Patch Gunner

Hull-Patch Gunner

Neu

A cheap neutral healer that fits any affinity. It adds a splash of sustain from range at a low odd-mana cost, so a team short on healing has an easy include.

Drag-Field Operator

Drag-Field Operator

Neu

A neutral control caster that bends a fight from range. It slots into any team as an odd-mana disruptor, widening the pool for control drafts.

Pressure-Dirge Consul

Pressure-Dirge Consul

Neu

A water magic debuffer that grinds down the enemy board. It gives water an odd-mana caster to pair with its walls, leaning into slow, attritional water boards.

Point-Blank Harpooner

Point-Blank Harpooner

Neu

A cheap water ranged body for the odd-mana bracket. It rounds out a water lineup that needs a low-cost backline attacker.

Sun-Splint Medic

Sun-Splint Medic

Neu

A durable light healer that keeps sustaining after the first trades. Its extra bulk lets a light board hold a long fight, a sturdier odd-mana alternative to a fragile healer.

Prism-Purge Cantor

Prism-Purge Cantor

Neu

A fast light healer built to combo with the rest of a light board. It gets its healing online quickly, giving light an odd-mana support that rewards synergy.

Glare-Veil Bearer

Glare-Veil Bearer

Neu

A cheap light utility piece that debuffs without attacking. It trades a swing for board control at a low odd-mana cost, a pure support include for light.

Null-Gale Cutter

Null-Gale Cutter

Neu

A fast dark debuffer that gets its disruption in early. It gives dark an odd-mana body that shapes a fight before the enemy sets up.

Shade-Feint Gunner

Shade-Feint Gunner

Neu

A versatile dark sniper that reflects damage back on attackers. It picks off threats and punishes trades, a flexible odd-mana pick for a dark board.

Sledge-Plate Breacher

Sledge-Plate Breacher

Neu

An earth melee specialist built to crack armored tanks. It gives earth a dedicated odd-mana answer to a heavy frontline.

Rust-Bloom Mauler

Rust-Bloom Mauler

Neu

A cheap earth bruiser that debuffs as it trades. It adds a low-cost odd-mana body to an earth board that wants to wear the enemy down.

Second-Squall Piper

Second-Squall Piper

Neu

A cheap wind support from range. It rounds out the affinity's thin odd-mana options with a low-cost utility body.

More balance and tournament work is already in flight. Thanks for playing the alpha and for keeping the replays and feedback coming.

Weitere Beiträge

Teilen und in anderen Sprachen lesen

Auf X teilen