Fighters act in ASCENDING speed order (slowest first), and the speed-based miss roll inverts with it: the slower Fighter is the harder target.
Solar Flare
Adds 1 to positive base magic damage before class mitigation and armor absorption. The boosted base still passes through ordinary halving and armor routing.
Old Guard
Epic and Legendary fighters banned; max mana per card capped at 6.
blackbrahmanWarpath S4 Starfall Sovereign
0/24Mana
CHAMPION
24MANA CAP
Time Dilation
Time DilationFighters act in ASCENDING speed order (slowest first), and the speed-based miss roll inverts with it: the slower Fighter is the harder target.
Solar Flare
Solar FlareAdds 1 to positive base magic damage before class mitigation and armor absorption. The boosted base still passes through ordinary halving and armor routing.
Old Guard
Old GuardEpic and Legendary fighters banned; max mana per card capped at 6.
urashimtaro
24/24Mana
P1
P2
P3
P4
P5
P6
LV.8Emberlance Reaver
6
4
5
1
7
RARE
LV.8
Emberlance Reaver
PYRENARI · FIGHTER
6
4
5
1
7
Hull-Breaker
Melee and ranged damage that exceeds the target's armor carries through to its health.
Breach-Run
This melee fighter may attack from any position.
LV.8Cresthowl Reaver
4
4
4
0
7
RARE
LV.8
Cresthowl Reaver
PYRENARI · FIGHTER
4
4
4
0
7
Overrun
After a melee kill, attacks the next enemy fighter in the same turn.
Shock
50% chance on hit to make the target skip its next turn. While Shocked, Recoil-Plate, Plate, Null-Field, Counter-Volley, Spell-Mirror, Bulwark-Field, Null-Shroud, and the Draw-Fire retort do not apply. Draw-Fire still draws attacks. Armor, Aegis Bubble, Lift-Drive, and Slipstream remain active.
Killing-Blow
Deals double damage when the target is the only enemy fighter left alive.
LV.8Wake-Tide Helmsman
4
1
2
0
3
RARE
LV.8
Wake-Tide Helmsman
AQUILON · FIGHTER
4
1
2
0
3
Slipstream
25% chance to evade melee and ranged attacks.
Med-Mend
On its turn, restores one quarter of the fighter's maximum health, rounded up. Minimum 2.
LV.8Slag Marshal
6
2
3
2
6
RARE
LV.8
Slag Marshal
IRONKIN · FIGHTER
6
2
3
2
6
Bulwark
Grants all allied fighters +2 armor (raising the armor ceiling by 2) for the duration of the engagement.
Frontline Mend
On its turn, restores one quarter of the allied tank's maximum health, rounded up. Minimum 2.
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Card detail
Live stats
Abilities
Active buffs
Active debuffs
No active abilities
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