Queue Again from the results screen
Finished a match and want another? A Queue Again button now sits right on the results screen, so you can drop back into the queue without heading back to the command deck first. Same format, one tap.
PROCESSING
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Cleaner queues, honest countdowns, and the picker doing what you tell it.
This one is about polish. WARPATH passes now show their full two weeks from day one and hand over their cosmetics the moment you claim them, you can jump straight into another game from the results screen, and a couple of picker and tournament annoyances are gone.
Finished a match and want another? A Queue Again button now sits right on the results screen, so you can drop back into the queue without heading back to the command deck first. Same format, one tap.
A WARPATH pass runs across two ranked seasons, but during its first week it was only counting down to the end of the first season, so it looked like a one-week pass. It now shows the full 14-day window from the moment it opens. Your points were never affected, only the countdown was reading short.
Claiming a cosmetic reward from a WARPATH pass could come up empty, because the cosmetic itself was not present on the live server. Those items are in place now, so a claimed avatar, banner, or title shows up in your collection where it belongs.
In the card picker, filtering by an exact mana value only worked for single digits, so asking for something like 12 mana did nothing. Two-digit values now filter correctly.
On the tournament pages, switching round tabs or using the left nav could leave old banners piled on top of each other. The banner stack clears properly now when you move around.
Small patch, fewer papercuts. Thanks for playing the alpha and sending us your replays and bug reports, they are exactly what shakes these out.