Skip to main content
Closed alpha is live now
Charter live Back the founding campaign and claim your reserved perks. Back the Charter
Patch 0.36.0: The Arena Ledger patch hero art
v0.36.0

Patch 0.36.0: The Arena Ledger

Every tournament gets a six-tab arena board, Earth's walls learn to outlast the opening strike, and counters finally hit back.

This patch rebuilds the individual tournament page into a single Arena Ledger:
the bracket, your own matches, the rewards, and the full event log all live on
one board under six tabs. Earth gets an identity pass that hardens its walls so
they actually outlast the opening strike, plus a cheap armored body and a real
double-healer the affinity was missing. And a big stack of tournament, brawl,
and replay fixes clean up the rough edges.

New

Every tournament now opens as a single Arena Ledger

Open any tournament and you land on the new Arena Ledger: one page that holds
the whole event across six tabs. An Overview, the full bracket, the
participants, the rules, the rewards, and your own matches all sit in one place
instead of scattered panels, laid out in the same dense, columned style as the
tournaments board. The bracket now marks which matches are live and which have
already finished, so you can read the state of the whole event at a glance, and
everything stacks down cleanly on mobile.

A live countdown to the next round close

When one of your tournament rounds is closing, the site-wide reminder banner
now shows a live countdown ticking down to the deadline, so you always know
exactly how long you have left to get your team in.

Improved

Tournament event rows are cleaner and fully clickable

On the tournaments board, every event row is now fully clickable straight
through to its Arena Ledger, and each row carries its league emblem so you can
tell the tier of an event at a glance. Your own matches stay pinned to the top
and link directly to the match they belong to.

The Healer filter now finds every heal-carrying Fighter

The Healer filter on the cards page used to miss some Fighters that heal, so
searching for a healer left real options hidden. It now surfaces every
heal-carrying Fighter in the catalog, so you can actually find your sustain
picks when you filter for them.

Counters now set off the defender's own reflects

A Retaliate counter-swing now triggers the defender's own reflect abilities,
so recoil chains resolve the way you would expect instead of stopping short.
Reflect-heavy boards now play out fully in combat.

Nothing you earn in the alpha gets lost

During the closed alpha, unspent value now rolls into your Closed Alpha
Earnings instead of vanishing. Leftover gladiator packs and Void Chest rewards
carry over into that ledger, and gladiator pack buying is paused for now, so
what you earn during the test is held for you rather than spent against a live
economy that is not switched on yet.

Rarity-restriction rulesets now mention commanders

Rulesets that ban a rarity from a match restrict your commander too, not just
your Fighters. Their descriptions now say so, so you are not caught out by a
commander that is quietly illegal for the match.

Fixed

A drawn elimination series no longer stalls the bracket

In a single-elimination series that ended in a draw with no clear winner, the
bracket could stall with nobody advancing. The higher seed now advances, so
the event keeps moving.

Tournament rewards and match notifications cleaned up

Fixed a case where the tournament rewards view could error out instead of
loading. Opponent-submitted notifications are now deduped to a single alert per
series and deep-link straight to the match they are about, with it highlighted
when you arrive.

Team-size limits are enforced everywhere you draft

A ruleset that caps your team size is now enforced across the tournament and
brawl pickers and re-checked on the server when you submit, so an oversized
team can no longer slip through the draft on either surface.

Expired guild probation now clears itself

Guild probation that had run its course could linger past its expiry. It now
clears on schedule, and existing expired probations were swept clean.

Two replay fixes

The front-line heal float in a Pandamonium replay now lands on the correct
slot after the position shuffle, and armor now correctly reads as zero on the
arena tile under the Armor Failure ruleset, so the replay matches what actually
happened in the match.

The card ability panel lines up on the landing page

On the landing page, the ability panel that opens when you hover a card now
lines its top edge up with the top of the card, so it reads as one clean unit
instead of sitting a little off.

Sign-in and onboarding fixes

Connecting a Hive account now overwrites a placeholder username instead of
leaving the auto-generated one in place, and the onboarding station now
self-heals a stale in-progress verification that could otherwise trap you
part-way through connecting an account.

Balance

Earth: the armored-attrition identity pass

Earth is the armor-and-attrition affinity, but its walls were dying to the
opening alpha strike before their mitigation ever mattered, and the affinity
had no cheap body and no real sustain piece. This pass gives the wall lineup
one more point of top-end armor so they actually outlast the first volley,
turns Spore Vagrant into the budget bruiser Earth was missing, makes the
Substrate-Tongued Mender a genuine double-healer, and gives the legendary
Vellorn a counter that scales with the fight.

Vellorn, the Walking Forest

Vellorn, the Walking Forest

Rework
  • Ability Thorns Retaliate
  • Attack 3 4
  • Armor 2 3

Earth's legendary recoil wall punished attackers with a flat sting that
stopped mattering as the fight scaled up. Swapping Thorns for Retaliate
gives it a counter that grows with the melee it eats, and the extra attack
and armor let the flagship actually stand at the front and hit back instead
of just soaking.

Spore Vagrant

Spore Vagrant

Rework
  • Attack 1 3
  • Ability Poison + Dodge Poison

Earth had no cheap body that actually threatened damage. Spore Vagrant
trades its niche dodge for real attack, turning a 2-mana poison-chipper
into a low-cost armored bruiser that can hold a line and hit back, the
budget beater the affinity was missing, at the same 2 mana.

Substrate-Tongued Mender

Substrate-Tongued Mender

Buff
  • Ability Heal Heal + Triage

Earth's healer only came fully online at the top league. Giving it Triage
from the first level makes it a genuine double-healer at every tier, a
sustain piece the 4-mana commons cannot match, and it stays at the same
4 mana those commons pay.

Foundry-Hand Bracer

Foundry-Hand Bracer

Buff
  • Armor 2 3

Earth's cheapest protect-wall was folding to the opening volley before its
armor ever mattered. One more point of top-end armor lets the front-line
body eat the alpha strike and still be standing, which is the whole point
of an Earth wall.

Bramble Magister

Bramble Magister

Buff
  • Armor 2 3

Its forcefield is built to outlast a caster, but it rarely lived long
enough to do it. The extra armor lets the mitigation wall survive to the
point where it starts winning the long game.

Walking-Wood Sentry

Walking-Wood Sentry

Buff
  • Armor 2 3

The anti-magic wall keeps its Thorns, but it has to reach the late turns to
matter. The extra top-end armor keeps it on the board long enough for its
recoil and magic soak to pay off.

Anvil-Beard Marshal

Anvil-Beard Marshal

Buff
  • Armor 2 3

A heavy melee protect-wall that was dying a turn too early. One more point
of armor is the difference between trading down on the opening strike and
anchoring the front line the way it is meant to.

Bulwark-Bloom Sentinel

Bulwark-Bloom Sentinel

Buff
  • Armor 2 3

A taunt bulwark forces everything into itself, so it has to survive being
the only target. The extra armor lets the wall it builds actually hold
instead of collapsing under the redirected fire.

Sealed-Core Warden

Sealed-Core Warden

Buff
  • Armor 2 3

The re-baseline Earth tank was a point of armor short of outlasting what it
soaks. This bump lets it do the one job its whole kit is built around,
staying up while the rest of the team works.

More tournament polish and balance work are already in flight. Thanks for
playing the alpha and for keeping the replays and feedback coming.