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Patch 0.16.0: The Affinity Forge patch hero art
v0.16.0

Patch 0.16.0: The Affinity Forge

Every card in the game came off the anvil wearing a new face.

This patch rebuilds the card itself. Every Fighter and commander now wears the Affinity Forge face: a floating mana gem, an affinity crest, edge stat pills, and an ability dock under the tile. All 24 league crests were reforged in the same pass, the wallet grew channels for every token you hold, and the collection filter rail was rebuilt to draft-picker quality. Golem Overlord guild leaders can finally re-found their guild.

New

Re-found Your Golem Overlord Guild

Golem Overlord guild leaders holding a guild reservation can now re-found their guild in Stellarch, free of charge, through a guided flow on your Claim page. Your name, tag, and emblem come prefilled from your Golem Overlord guild, all of it editable, and you land inside your new guild the moment you confirm. It is the same guild, carried across, with the banner you already earned.

Improved

The Affinity Forge

The card is rebuilt. Every Fighter and commander now carries the Affinity Forge composite: a mana gem floating off the top-left corner, the affinity crest opposite it, stat pills riding the card edges instead of crowding the art, a level chip and name strip along the bottom, rarity on the divider, and an ability dock that sits under the tile rather than covering the painting. Mythic cards wear a single clean gold outline with a right-anchored mythic chip. The art was always the point, so we stopped putting furniture on top of it.

Every Holding in One Vault

The Grand Vault console now shows everything you own, not just your spendable currencies. Merit, Genesis packs, Gladius packs, and reward packs all appear as their own channels alongside SGC, STEL, and KRED. Each channel knows what it is: the tradeable ones offer their money rails, and the ones that are bound to you simply show you what you are holding. One place, the whole shelf.

A Collection Filter Rail Worth Using

The collection filter rail was rebuilt to the standard the draft picker set. Commanders now have their own filter chip and a marker on the tile, so you can isolate them and recognize them at a glance. Race and Edition became searchable checkbox popovers instead of cramped multi-selects. And the rail now remembers itself: filter, reload, share the link, or hit back, and the rail comes back showing exactly what it is filtering, instead of going blank while the grid stayed filtered.

A Roomier Replay Widget

The embedded replay widget got its space back on desktop. The frontline tanks pull inward off the edges, the commanders sit larger on their own edge rails instead of being squeezed against the frame, and the whole board fits without a vertical scrollbar. Watching a battle in the widget now feels like watching a battle, not reading a spreadsheet through a letterbox.

One Entrance, Not Two

When you submit a team you land on the showdown wait screen, and when the battle resolves you now slide straight into the replay instead of watching the same dramatic entrance play a second time. The wait screen and the replay are one continuous shot: the entrance lands once, the opponent's side arrives when the opponent is actually known, and nothing slams into place twice.

League Bands in Two Columns

The custom game league band picker went from stacked tiles to a proper row: family emblem on the left, family name on the right, all four families sitting on one line at desktop width and reflowing cleanly as the panel narrows.

Your Ladder Wears Your Crest

The ranked ladder rows on your command deck used to show a generic family emblem. They now show the crest of the tier you are actually standing on in that family, so the ladder reflects your climb instead of the family name.

Fixed

A Draft Dock That Never Clips

The draft picker's dock now measures its own contents instead of guessing a height per screen size, so your team never gets clipped at the top no matter how wide your window is. The bays pack left on desktop, the six Fighters group into a tight block on mobile, dragging a card out to remove it works reliably, tapping a selected card deselects it, and the Remove button under each card shrank back to a sensible size instead of eating half the card art.

Armor Bars That Tell the Truth

A Fighter that gained armor mid-battle showed the real number on its pill while its armor bar sat stubbornly at zero. Every combat card now carries the bar, so it fills to match. Broken armor also reads as broken now, with a red border and a cracked fissure, instead of just looking faded and disabled.

Room to Read the Card

The ability popover on the landing page marquee and hero was hugging the card so closely it overlapped the hover animation. It now sits far enough away to read.

Commander Buff Pills, One Palette

The stat bonuses your commander grants (plus one health, plus one ranged, and so on) were rendering in three clashing colors, centered over the card art, and colliding with the ability medallion underneath. They are now a single clean gold strip that clears the medallion. Debuffs stay red, so a negative is still unmistakable.

Thorns Damage Shows Once

When a Fighter died to reflected damage, its damage number was drawn a second time inside the death animation. The number now appears once, where it belongs.

Content

Twenty Four New League Crests

Every league badge in the game was replaced: four family emblems and twenty tier crests, hand-forged in the Stellarch style with a deterministic pip row marking your tier and chrome that escalates as you climb from V to I. The champion crest belongs to the void monarch. They were then re-cropped tighter so the crest fills its space instead of floating in empty margin.

A Real Battlescape Behind the AI Trainer

Facing an AI trainer, or any player without an equipped banner, used to open on an empty black void where their battlescape should be. That side now shows a proper war titan leading a machine legion across a burning field. Both halves of the showdown finally look like a showdown.

A lot of this patch is the game looking you in the eye properly for the first time. More of the deep systems work lands next. Thanks for playing the alpha and keep sending us your replays.