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Patch 0.11.3: Make Your Mark patch hero art
v0.11.3

Patch 0.11.3: Make Your Mark

Your items, your emblem, your colors. Everything you collect is now everything you show.

Here is the short version. Your cosmetics become collectible items with their own card pages, guild emblems gain rarity tiers you unlock through your Citadel, and there is fresh gear to claim: 50 avatars, 51 banners, and 100 more emblems. On top of that, the pre-battle showdown, mobile navigation, and page load times all got a polish pass.

New

Your Cosmetics Move Into the Collection

Your avatars, banners, and titles are now first-class members of your collection. A new Cards and Items toggle sits at the top of the collection page, and flipping to Items lays out everything cosmetic you own in the same grid you already know.

Every item opens its own framed detail page, styled like a card from the set: the artwork fills the frame without stretching, a rarity crown sits in the corner, and a type label tells you what it is. Anything you have equipped is flagged right there in the grid, so you always know what you are wearing.

Titles carry into your profile too. An equipped title now shows as its full illustrated artwork in your profile hero instead of a plain line of text.

Guild Emblems Now Have Rarity Tiers

Every guild emblem now carries a rarity tier, one through five. Each guild starts with a hundred tier-one emblems available from day one, and the rarer tiers open up as your guild's Citadel climbs, a new tier roughly every couple of levels, with the top tier waiting at the highest Citadel ranks.

Locked emblems still show in the picker so you can see exactly what you are working toward, each one marked with the Citadel level it needs. The emblem your guild is already flying is never locked away from you, even if your Citadel ever slips. The Citadel building screen now lists its Emblem Tier reward alongside the member cap and brawl tier, so the path is clear.

Improved

The Pre-Battle Stare-Down Got Sharper

The cinematic showdown that opens every match got a deep polish pass. Each side's nameplate now carries a full roster strip, every card on the team laid out commander first, with a card-detail popover when you hover one. The match details, mana cap, the affinities in play, and the active rules, gather into one clean panel, and the ruleset chips wear their medallion art now: hover one on desktop or tap it on mobile to read what it does.

The whole sequence feels steadier. The field preview sweeps at a constant speed when you flick between the two sides, with none of the old jitter. Players and bots without a custom portrait get a clean default avatar instead of a blank frame. The overlay holds a solid backdrop while it loads so the board never bleeds through early, sits below the site navigation instead of over it, and the nameplate corners line up cleanly against the gold accent.

Navigation Got a Touch and Mobile Pass

The header menus all behave the same way now. Every dropdown opens on hover and follows through on click, and keyboard players can open a menu with the down arrow without being thrown straight to a link. Play and Collection live together under a single Play menu, so the bar is less crowded.

Touch got its due. On phones and hybrid laptops, tapping a header menu opens it so every item is reachable, while a mouse click still takes you straight there. Phones also gain a dedicated Collection tab in the bottom bar, and the profile menu opens as a full-screen sheet with room to actually read and tap everything.

Pages Load Faster and Images Look Sharper

Card art, league badges, stat icons, and page backdrops now serve in a modern format and at sizes matched to your screen, so pages download a fraction of what they used to. Phones feel the biggest difference across the card catalog and the home page. Pages also settle in without the layout jumping around as images arrive.

The ranked card picker is quicker on top of that. The grid you build your team from now loads in well under a second on a fresh page, with all the same filtering, sorting, and drag-to-slot.

Chat and Match Pages Got Faster

A couple of busy spots got quicker. Opening a chat conversation is noticeably faster now, and pulling up your match history is snappier too.

Smarter Navigation After a Match

The Back button on the results screen now knows where you came from. Guild brawl players land back on their brawl tab, everyone else returns to the play screen, and anyone watching while logged out goes home. And if the ranked pick timer ever runs out before your team is set, you are sent back to the play screen instead of looping into an expired picker.

No Match-Complete Bell While You Are Watching

When you finish a battle and jump straight into the replay, the match-complete notification now stays quiet. If you are already watching how it played out, the bell has nothing to add. This holds for every login type now, including players who have not set a PIN.

Fixed

Ratings Stay Hidden in Unrated and Bot Matches

Custom games and matches against practice bots used to leak rating numbers and league badges onto a few screens, the pre-battle showdown, the pick screen, and the results overlay, and a bot's internal score could surface on results too. All of it is hidden now. Unrated matches show no rating or league anywhere, and bot slots never display a score.

The Draft Splash and Card Crops

Fixed the pre-draft splash screen that could fail to appear on the live game while working fine in testing. It loads reliably again. Card thumbnails in the draft slots also crop to the right part of the artwork now, the face and focal area, instead of defaulting to dead center, so a handful of cards that were showing the wrong slice of their art look right.

Public Pages Load for Every Browser and Link Preview

Fixed a case where the home page, the docs, the changelog, and a few other public pages could return an error instead of loading for certain browsers and link-preview bots. Sharing a Stellarch link on Discord or anywhere else should reliably show a preview now, and older or embedded browsers no longer hit a dead end.

Legal Pages and the Cookie Footer

The legal pages, including the terms and privacy pages, could return a server error instead of opening, and the footer carried a Manage cookies button that did nothing. The pages load cleanly again and the dead button is gone.

Content

50 New Profile Avatars

The avatar pool grew to a hundred portraits. The new batch adds three more faces for all fifteen alien races and fills in the last of the affinity emblems, so every affinity has one in the pool now. Rarity runs from common to legendary.

51 New Profile Banners

The profile-banner pool gained 51 new backdrops. They run the kinetic shonen house style and escalate from quiet commons to dramatic legendaries, and like every cosmetic they live in your collection as items you can equip.

200 Guild Emblems

The emblem library doubled to two hundred designs, twenty-five across each of the eight affinities. Every one is a clean heraldic insignia that reads at a glance, on any background and at any size.

Showcase Battles Get League Banners

The showcase battles on the landing page open on the same cinematic showdown the live game uses, and now each side flies unique banner art tuned to its league, eight in all, with the league badge on the divider redrawn to the dark-glass look of the rest of the screen. Any side without a banner gets a clean fallback so it always looks finished.

More ways to make your mark are already in the works. The airlock has not opened yet, so if you want to be on the first wave through it, claim your spot on the closed-alpha waitlist.