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Patch 0.10.0: Show Your Colors patch hero art
v0.10.0

Patch 0.10.0: Show Your Colors

Your record, your look, your rivals. This is the patch where you show them all.

This is the patch about you. Every player gets a public profile now, a trophy case to show off your record and a scouting report to size up anyone you queue into. Alongside it comes a wardrobe of cosmetic avatars, banners, and titles to make your account yours, and they follow you across the whole game.

Guild brawls grow teeth too. The weekly frays from last patch finally come to blows: a real combat board where you claim your seat, then pick a fresh team for every game against the rival guilds in your pod, with a countdown ticking on each one. Pick your colors and go prove they mean something.

New

Player Profiles

Every player now has a public profile at their own handle: your personal trophy case, and the place to scout an opponent before you queue into them. A full-bleed hero shows off your equipped avatar, title, and banner alongside your league badge, guild, view count, and a win-streak ring.

Below the hero, a row of tabs breaks down exactly how you play. The Overview gives you peak rating, win rate, current streak, collection power, your best commander and dominant affinity, and a recent-match timeline at a glance. The Ranked tab lays out your per-family ladder with a rating-over-time chart. Card Usage shows your most-played and signature cards, commander usage, and role split. Affinities maps your element distribution and win rate per affinity. Collection shows the owned-card grid, and the Brawl tab carries your guild record and win rate by fray. Profiles are public by default so you can look anyone up, and your own Overview refreshes by itself the moment a match ends.

Player names are clickable everywhere now, so any name in chat, on the leaderboard, in a trade, on a replay, or in a guild roster is a doorway straight to that player's profile.

Cosmetic Avatars, Banners, and Titles

You can now collect and equip cosmetic avatars, banners, and titles, and they follow you everywhere. We painted 70 brand-new cosmetics in the same kinetic style as the cards, split across avatars, profile banners, and titles.

Equip them from your Settings or straight from your own profile with a quick picker that swaps your look without a page reload. Your chosen avatar then shows up across the whole site: the top nav, chat, both leaderboards, guild rosters, the player hover card, and even the battle replay nameplates. Every player starts with a free set, and the tradable cosmetics buy, sell, and trade on the market right alongside your cards. Filter your collection by Cards or Items to manage them in one place.

Guild Brawl Combat

Guild brawls now actually fight. Last patch set up the frays; this patch is where they come to blows. Claiming a fray spot in the pick phase just reserves your seat, no team yet. When combat opens you play a round-robin series against each rival guild's fighter in your fray, and you pick a fresh team for every single game from the same team builder you know from ranked.

The combat board lays your matchups out as clean tiles: each opponent shows their guild crest, the best-of-one or best-of-three series progress, and per-game status at a glance. Your countdown starts the moment YOU click Battle, three minutes for that game, and both fighters in a pairing run their own independent clocks. Miss the timer and just that one game is forfeited, the rest of the series carries on. While a game is open you are locked out of starting another brawl game or a ranked queue, so you are never juggling two countdowns at once. A series stays sealed until both fighters have played all their games, then you are notified and can watch the results one by one or reveal them all.

Find Any Player: the Players Directory

There is a new Players page where you can search the whole player base by name and jump straight to anyone's profile. Each result shows the player's avatar, online status, rating, collection power, and league badge, so you can spot who you are looking for at a glance. It works whether you are signed in or just browsing.

Public Match History

Every player's match history is now a public page you can scout. Open any profile's Match History to walk through their recent games, each one replayable. Filter chips let you narrow to Ranked, Casual, Brawl, or Showcase games, and the filter sticks as you page back through older matches.

@-Mentions in Chat

You can now mention another player in chat by typing @ and picking them from the list that pops up. The mention turns into a clickable link straight to that player's profile, so a conversation can point right at who you are talking about. It works the same whether the message just arrived live or you scrolled back to it after a reload.

A Banner That Tells You When You Are in a Game

If you wander off mid-match, a banner now sits just below the top nav reminding you that you are in a game right now, with a link straight back to it. It shows for any live match, a ranked draft you have open or a brawl game whose timer is running, and it follows you across pages so you never lose track of a game with a countdown ticking. It clears itself the moment the game is done.

Improved

Chat Got a Full Pass

We rebuilt how the chat dock sits on the screen and tidied up the conversation panels. Open chats, minimized bubbles, and the Messages list now line up on one clean bottom row instead of stacking and overlapping, and a minimized chat never hides behind an open one. The Messages list re-sorts the moment a message lands and shows the last-message preview, guild rooms show their emblem, and message bubbles carry the sender's avatar with a timestamp that no longer collides with reactions.

The block, view-collection, and moderation actions are back where you expect them in the dock panel header, and the @stellarch system account now shows the Stellarch logo as its avatar everywhere.

Hover a Player to Preview Them

Hover over a player and a quick preview card now pops up with their avatar, guild, league badge, and a few stats, so you can size someone up without leaving the page. It shows up across the site, including the chat dock and now on leaderboard rows, where the card anchors right over the player you are pointing at.

Brawl Standings: Projections, History, and Clearer Status

The pod standings board now shows where your guild can still finish, not just where it stands. Each guild's points read as minimum, current, and maximum based on how many series are still open, with a matching win-rate range, so you can see exactly what is left to fight for this cycle. The standings also carry your guild's historical brawl stats for the tier, things like average finishing position, average points per brawl, and overall win rate, to put the current run in context. All of it counts only revealed results, so nothing leaks before a series is done.

Brawl status reads more clearly everywhere too: the fray standings now show through filling, combat, and results from one shared panel, and the fray info that used to hide in a separate dropdown is folded into a wider Guilds menu.

Clearer Brawl Notifications

Brawl notifications now say the right thing at the right time. When combat opens you get a "you can play your brawl matches now" nudge that links straight to the combat board, instead of the old wording that told you to watch matches you had not played yet. The "ready to watch" notification still arrives, now correctly when your results are revealed.

Fixed

No Full Reload When You Open a Battle

Clicking into a battle replay, or back out to another page, used to trigger a full browser reload, which made the jump feel heavy and flickered the chat dock. Those crossings are now smooth in-place navigations, so moving to and from battles feels snappier and the dock stays put.

The Brawl Picker Shows Your Cards Again

Fixed the guild-brawl picker showing an empty grid while the filter still said it had hundreds of cards. In closed alpha nobody owns cards yet, so the picker now draws from the same virtual pool the ranked draft uses, and your commander and monsters actually appear. We also fixed the picker layout where the filter sidebar and archetype chips bled up behind the slot tabs.

Brawl Notice Wording and Forfeited-Game Results

Fixed a brawl removal notice that showed a raw text placeholder instead of the guild's name. And fixed forfeited brawl games so they no longer corrupt a series result: a game given up on the clock now reports its outcome cleanly instead of breaking the reveal.

More of your story is on the way: real achievements, deeper stats, and the next round of guild features are all coming. Thanks for playing the alpha and for sending us your replays.