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Spieler 1
36/36 Mana
SILVER
36 MANALIMIT
Focus Fire
derzim
derzim Stellarch Pioneer
36/36 Mana
Pressure-Sealed Hydrokin
LV.4 Pressure-Sealed Hydrokin
10
5
1
2
8
Pressure-Sealed Hydrokin
LV.4
Pressure-Sealed Hydrokin
AQUILON · KÄMPFER
10
5
1
2
8
Ysel, the Thoughtwright
LV.3 Ysel, the Thoughtwright
6
1
2
2
3
Ysel, the Thoughtwright
LV.3
Ysel, the Thoughtwright
VELLUM · KÄMPFER
6
1
2
2
3
Pressure-Lock Adept
LV.4 Pressure-Lock Adept
4
1
1
2
3
Pressure-Lock Adept
LV.4
Pressure-Lock Adept
VELLUM · KÄMPFER
4
1
1
2
3
Nyl, the Riptide
LV.3 Nyl, the Riptide
5
1
2
2
3
Nyl, the Riptide
LV.3
Nyl, the Riptide
VOIDKIN · KÄMPFER
5
1
2
2
3
Isyl, the Star-Mantle
LV.2 Isyl, the Star-Mantle
4
1
2
2
3
Isyl, the Star-Mantle
LV.2
Isyl, the Star-Mantle
VELLUM · KÄMPFER
4
1
2
2
3
Convoy Hand
LV.5 Convoy Hand
2
1
1
2
1
Convoy Hand
LV.5
Convoy Hand
DRIFTER · KÄMPFER
2
1
1
2
1
derzim
derzim Stellarch Pioneer Disciples of Bonz
KOMMANDANT
Aelith, the Choir
LV.8 Aelith, the Choir
5
Aelith, the Choir
LV.8
Aelith, the Choir
LUMINI · KOMMANDANT
  • +1 Magieangriff für befreundete Magie-Kämpfer
5
GEGEN
Spieler 1 Keine Gilde
KOMMANDANT
Marlo, the Stillwater
LV.5 Marlo, the Stillwater
2
Marlo, the Stillwater
LV.5
Marlo, the Stillwater
AQUILON · KOMMANDANT
  • -1 Magieangriff für gegnerische Magie-Kämpfer
2
Pressure-Sealed Hydrokin
LV.4 Pressure-Sealed Hydrokin
10
5
1
2
8
Pressure-Sealed Hydrokin
LV.4
Pressure-Sealed Hydrokin
AQUILON · KÄMPFER
10
5
1
2
8
Black-Card Trader
LV.5 Black-Card Trader
8
2
1
2
3
Black-Card Trader
LV.5
Black-Card Trader
DRIFTER · KÄMPFER
8
2
1
2
3
Abyss-Sworn Spellbinder
LV.4 Abyss-Sworn Spellbinder
4
1
1
2
4
Abyss-Sworn Spellbinder
LV.4
Abyss-Sworn Spellbinder
AQUILON · KÄMPFER
4
1
1
2
4
Rell, the Ender
LV.3 Rell, the Ender
8
4
2
2
7
Rell, the Ender
LV.3
Rell, the Ender
DRIFTER · KÄMPFER
8
4
2
2
7
Plague Volunteer
LV.5 Plague Volunteer
2
1
1
2
3
Plague Volunteer
LV.5
Plague Volunteer
REANIMORT · KÄMPFER
2
1
1
2
3
Bayou Salvage-Runner
LV.5 Bayou Salvage-Runner
2
1
1
2
3
Bayou Salvage-Runner
LV.5
Bayou Salvage-Runner
DRIFTER · KÄMPFER
2
1
1
2
3
RUNDE 0
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GESCHWINDIGKEIT