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Patch 0.9.0: Guild Wars Patch-Heldengrafik
v0.9.0

Patch 0.9.0: Guild Wars

Your guild marches as one, and every rival is a fight you can win or lose on your own board.

This is the guild patch. Guild Brawls grow into a real weekly campaign: your guild lines up across a ladder of frays, players claim their own seat in the fight, and each rival guild you face in a fray is its own separate match with its own replay. Your guild now decides whether it brawls at all and which tier it competes in, with a new tier picker that shows the field at a glance.

Around the brawl work there is a wave of quality of life: the chat dock now follows you cleanly from page to page, the guild activity feed got honest about what things cost, the landing card showcase hits harder on hover, and a stack of smaller brawl fixes make a full cycle run cleanly from open to results. The patch notes you are reading also got rebuilt into proper illustrated release pages.

Neu

Guild Brawls: Weekly Guild-vs-Guild Frays

Guild Brawls is now a full weekly campaign. Your guild lines up across a ladder of frays, and each fray pits one of your fighters against every rival guild in the pod, one rival at a time.

The cycle now runs through five phases. First your officers can place members into frays, then a dedicated self-assign phase opens where players claim their own seat and lock in a team, then the matches resolve in combat, and finally results are tallied before the next cycle begins. Giving players their own phase to pick a fray means you no longer have to wait on an officer to get into the fight.

Every fray is a one-versus-one series: your fighter faces each of the rival guilds in the pod separately, and each of those is its own match with its own replay. The fray board now spells that out so you can read exactly who you are up against and how the series is going.

Guild Brawls: Choose Whether You Brawl, and at Which Tier

Your guild is now in control of its brawl life. A new Brawl settings tab lets officers opt the guild in or out of brawling entirely, and pick the tier it competes in, with the ceiling tied to your Citadel level so you climb as the guild grows. Changing your tier never disturbs a brawl already in progress, it just sets where you land next cycle.

The tier picker shows each tier with its own emblem and a live count of how many guilds are currently enrolled there, so you can read the field before you commit. Locked tiers are clearly marked with the Citadel level you need to reach them.

Verbessert

Guild Brawls: Live Brawl Indicator in the Top Bar

The top bar now carries a single, phase-aware brawl indicator. It shows up whenever your guild is in the current brawl or could be, changes to match the phase you are in, and updates live: when you get assigned to a fray or when no open frays remain, it changes on its own without a refresh. It now reads as one clean chip with its status dot tucked into the corner, tapping the crossed-swords glyph takes you straight to the brawl page, and there is a proper mobile tab so you can follow a cycle from your phone.

Guild Brawls: Claiming Your Seat Got Smooth

Picking and changing your spot in a brawl is now instant. Assigning a member, claiming your own seat, or submitting a team happens in place with a quick confirmation toast, no full-page reload and no losing your scroll position. If you are already in a fray this cycle, choosing a different one MOVES you, vacating your old slot and carrying you across, instead of refusing the change.

The officer Set-member list also got fixed: it used to open as an empty search box that read as broken until you typed, and now it shows your full eligible roster the moment it opens, right from the guild hub Brawl tab. The fray board itself was redesigned into a cleaner list so the whole picture reads at a glance.

Guild Brawls: Every Tier Gets a Real Bracket

When a brawl tier had too few guilds enrolled to form a bracket, those guilds used to sit alone and never battle. Now an under-populated tier cascades its guilds down into the next tier before the brackets are built, and that happens reliably no matter how a cycle is started, so your guild always lands in a real fight instead of an empty one.

Guild Brawls: A Tidier Brawl Tab

The guild Brawl tab got a cleaner layout. The controls you reach for, including the link to past brawls, now live in the panel header in every state of a cycle rather than floating loose on the page, and the phase panels render as plain rounded cards that match the rest of the guild hub.

Guild Activity Feed: Honest Costs and Currency Icons

The guild Recent activity feed now tells the full money story. Every amount carries its currency icon, so a cost reads clearly as Crown or SGC instead of a bare number. Building upgrades show both legs of their cost together, and member SGC donations, which were completely invisible before, now appear in the feed as their own rows. The crossed icons were also swapped to clean artwork.

Landing Showcase: Bigger Card Hover

The card showcase on the landing page now responds with a real flourish: hovering a card scales it up dramatically and lifts it off the strip, so the art reads as the centerpiece it is meant to be instead of the barely-there nudge it had become.

Quality of Life: The Chat Dock Follows You

The chat dock now travels with you cleanly as you move around the site. It no longer blinks or reloads its message list on every page change, your open conversations and the Messages popover stay put across navigations, and we stopped a brief flash of the old page when the loading overlay came up. Restoring a minimized chat is smoother, minimized tabs stack neatly to the left, and opening a conversation from the list keeps the list open beside it.

Patch Notes, Reimagined

Our release notes grew up. Every patch now gets its own illustrated page with a cinematic splash, grouped highlights, and in-game screenshots of what actually shipped, so you can see a feature instead of just reading about it. The page you are on right now is the result.

Behoben

Guild Brawls: Fray Standings Read Their Own League

When you assign a member to a fray, their standing now shows for that fray's own league family rather than their global league, and the "maxed for league" readout respects whether the fray is a mythic or standard one.

Guild Brawls: Bot-Filled Frays Build Legal Teams

Fixed brawl frays that could fail to fill when no human was available to take a seat. The auto-fill now builds a legal team that fits each fray's own rules and league, so non-mythic frays populate reliably and a cycle can run start to finish. Mythic frays stay player-only by design.

Guild SGC Costs Render in the Right Color

The SGC leg of a guild building-upgrade row rendered dimmer than its Crown leg in the activity feed. Both halves now show in the same red, so a paired upgrade reads as one consistent cost.

Guild Brawls: Fray Links Navigate Cleanly

Fixed the brawl fray links in the top-bar dropdown so they navigate to the brawl page properly instead of getting trapped inside the surrounding frame.

Inhalt

Nine New Fray Emblems

The fray ladder now carries its own art. Nine new fray emblems were drawn in the flat-shonen sticker style, one per league family across the ladder, with the top mythic frays set apart by their frame metal and a champion's crown. They replace the generic placeholder badge the fray panels used to fall back to.

Guild Brawls is live and we are watching every cycle. More guild and brawl features are on the way, and we will keep tuning the fray ladder as your guilds settle into it. Thanks for playing the alpha.