Jump straight to your matches after a tournament submit
After you lock in your team for a tournament match, you now land straight on the Matches tab instead of the tournament overview, so you can see your pairing right away.
VERARBEITUNG
Lass dieses Fenster geöffnet.
Redemption bursts that chain, STEL down to the last decimal, and cleaner tournament brackets.
This one is cleanup. Redemption bursts now fire even when they chain off another death, you can stake every last decimal of STEL you earn, and the tournament bracket pages lost a handful of rough edges. Neutral also joins Divine as an affinity nobody can pre-ban.
After you lock in your team for a tournament match, you now land straight on the Matches tab instead of the tournament overview, so you can see your pairing right away.
A Fighter that hits back with a burst when it dies could get skipped in one specific chain: if it was taken out by an enemy's own death-burst, it would revive but never fire its own. Those bursts now chain correctly, so a Fighter always gets to go off when it goes down.
Neutral is part of every team, so letting it be pre-banned never made sense. It now joins Divine as an affinity that cannot be banned in your Battle Preferences, and the wording there explains why both are off limits.
STEL rewards accrue down to four decimal places, but the stake and unstake fields only accepted three, which left tiny amounts of STEL stuck and un-stakeable. Both fields now take four decimals, so you can stake and unstake everything you earn.
A few rough edges on the tournament bracket pages are gone: the round navigation could leave an awkward gap when it stuck to the top, jumping to a round did not center it, the auto-advance control was mislabeled, and a live match's round-end countdown could read wrong. All cleaned up.
Small patch, fewer papercuts. Thanks for playing the alpha and sending us your replays and bug reports, they are what shake these loose.