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Patch 0.23.0: The Watch Patch-Heldengrafik
v0.23.0

Patch 0.23.0: The Watch

A fleet of a thousand ships, and one of them is not flying itself.

This release is about who gets to play fair. Multi-accounting and botting are now actively found and acted on by people rather than tolerated, no account is ever actioned automatically, and anything we do to an account can be appealed without signing in. Around that sit a batch of combat and replay fixes, including five commanders whose debuff auras turned out to be quietly doing nothing at all.

Neu

Appeals, Start To Finish

If your account is actioned, there is now a real way to contest it. You can open the appeal page while signed out, because being unable to sign in was always the point at which the old path fell apart. You submit an appeal, you keep a status link, and a person reads it and writes you back.
Trying to sign in on an actioned account now sends you straight to that appeal page, with copy that tells you plainly what happened and what to do next, in your own language. Previously you landed on the home page with a message about a suspension that did not match, pointing at a support route you could not reach.
Lost the status link? You can get it back at the recovery page using the email on the account or by signing a Hive Keychain challenge. The status page also shows you when the appeal was submitted, when we replied, and whether it is still open, so a reply from us no longer reads as a closed case.

Fair Play, Enforced By People

Running a stack of alt accounts or handing your matches to a script is now something we find and act on, instead of something we could only suspect. This is the largest piece of work in the release by a wide margin.
Two commitments matter more than the machinery, so they are the part we will state plainly. Nothing is ever automatic: no account is restricted, actioned or banned without a person deciding it, with a written reason stored against that decision. And every action is graduated and reversible, so the first response to a suspicious pattern is a narrow limit, not a ban.
If a restriction is ever placed on your account, you keep your access and you keep playing. What a restriction can do is hold a ranked payout, or pause market listing and bidding, or pause ranked queueing, while it is in force. It comes with a reason, it can be lifted, and it can be appealed.
An honest player should notice nothing about any of this except that the ladder is cleaner.

Battle Lab Remembers The Seed

Re-running a finished match in the Battle Lab now reuses that match's own combat seed by default, so when you swap one Fighter and run it back, the difference you are looking at is your team change and nothing else. Before this, every Lab run rolled a fresh seed, which meant a swap and a coin flip moved at the same time and you could not tell which one you were reading.
A new Replay seed control sits alongside it: keep the source match's seed, or enter a custom one to explore a different line entirely. Either way the run is repeatable, because the same teams, ruleset, mana cap and seed always resolve to the same battle.

Verbessert

The Privacy Policy Says What We Actually Read

The privacy policy, the cookie policy and the cookie banner have been rewritten to state, in plain language, that we read device, browser and connection signals for fairness and fraud prevention. They now also say how long we keep that data, which is twelve months at the outside and usually far less, and that any decision affecting your account involves a human being and can be contested.
This is a disclosure change, not a behaviour change. It exists because a policy that does not describe what the product actually does is worth nothing, and ours did not.

Every Aura Debuff Named In The Battle Log

The battle log used to name only some of the pre-battle aura debuffs and silently skip the rest, so a Fighter could walk into round one already weakened with nothing in the ticker explaining why. All eight are now named as they land, which makes the opening state of a board readable instead of something you reverse-engineer from the stat bars.

Card Filter Links You Can Read

Filtering the card catalog by an ability now puts the ability's actual name in the address bar instead of an internal number. A filtered catalog link is legible when you paste it to someone, and it keeps working across releases rather than silently pointing at a different ability.

Behoben

Weaken Stops Over-Healing

Weaken recorded the health it intended to remove rather than the health it actually removed, so when the Fighter carrying the aura died and the debuff lifted, the target got back more than it had lost and finished with an over-full health bar. The ledger now stamps the real amount, so the bar returns to where it should and the replay shows the true number.

A Living Fighter No Longer Fades

When a death animation happened on the same beat as another effect, a Fighter that was still very much alive could flicker and fade out along with it, which made replays read as though the wrong unit had died. The two beats no longer share a fade.

Replays Fit A Short Screen

On a short viewport the replay board ran past the bottom of the window and took the playback controls with it, so scrubbing meant zooming the whole browser out first. The board now scales to fit the height it has, and the controls stay on screen.

Stuck On SEARCHING

If the message announcing your match went missing in transit, you were left watching the SEARCHING overlay while the match you were already in ran without you, and the only tell was your own draft timer quietly burning down elsewhere. The page now notices that you are in a live match and takes you to your draft instead of waiting for a message that is never arriving.

The Pack Reveal Sits Still

On the packs page the revealed card was sized and positioned wrongly, and hovering the first card moved the preview somewhere it did not belong. Each pack tile was also reading a shared reserved count rather than its own, so the number under one pack could describe a different one. Both are fixed: the reveal sits where it should and every tile counts itself.

Wallet And Google Signups Finish

Signing up with an EVM wallet or with Google walked you all the way to picking a username and then failed at the last step, because the address that final step posted to did not exist in production. It exists now, and both signup paths complete.

Big Numbers In Your Language

Large numbers were grouped the English way everywhere, so a German page wrote 1,234,567 where it should have written 1.234.567. Every place a count or a balance is displayed now groups digits according to the language you are reading, which is the other half of the decimal fix that shipped in 0.22.1.

Balance

Five Commanders Whose Debuffs Now Land

Commander auras were applied in one flat pass, which meant an enemy debuff could resolve before the friendly buffs on the other side had been added. A stat sitting at its floor cannot be reduced below it, so a debuff that arrived early against an already-low stat hit the minimum and was simply thrown away. Whether it landed at all came down to which side of the board you happened to be on, which is not a thing a draft should ever depend on.
Friendly buffs now resolve first and enemy debuffs land afterwards, against the stat that is actually there. No card's numbers were touched. What changed is that five commanders now do the thing their text always claimed, so treat all five as meaningfully stronger than they were last patch, and expect the boards built around them to follow. Three of them are Commons, which means this is a cheap effect that quietly became real.

Prime Coherence

Prime Coherence

Stärkung
  • Enemy magic attack aura -1 on paper -1 in practice

Prime Coherence is the Light Legendary whose whole claim is that enemy casters hit softer while your own line holds, and it is the most expensive card affected here. Against a low enemy magic stat the debuff resolved into the floor before anything else settled and was discarded, so you were paying a Legendary price for the health buff alone. It now lands, and Prime Coherence finally reads as the anti-magic answer it was costed as.

Umbral Suppressor

Umbral Suppressor

Stärkung
  • Enemy melee attack aura -1 on paper -1 in practice

The Umbral Suppressor is the Dark answer to a melee rush, and it was the clearest casualty of the ordering bug: against exactly the cheap low-attack frontline it exists to blunt, its debuff hit the minimum and did nothing. Blunting a swarm is the entire reason to run it, so it now blunts one. Being a Common, this is the change most likely to show up in ordinary drafts rather than only at the top of the ladder.

Brine-Silencer

Brine-Silencer

Stärkung
  • Enemy magic attack aura -1 on paper -1 in practice

The Brine-Silencer carries no friendly buff to hide behind, so its single enemy magic aura was the whole card. When that aura evaporated there was nothing else the card did, which made it the one debuffer that could be entirely wasted mana. It is now a real budget answer to a magic-heavy draft.

Root-Binder

Root-Binder

Stärkung
  • Enemy speed aura -1 on paper -1 in practice

Speed decides turn order, so the Root-Binder is the one debuffer here whose effect changes who acts first rather than how hard they hit. Losing it to the floor meant the Root-Binder was paying for board control it never got, and against a slow enemy line it was the likeliest of the five to be floored. Earth drafts that want to dictate turn order have their enabler back.

Prismatic Nullifier

Prismatic Nullifier

Stärkung
  • Enemy magic attack aura -1 on paper -1 in practice

The Prismatic Nullifier pairs enemy magic suppression with friendly health, and that pairing is exactly what the ordering bug scrambled: the friendly half was landing around the enemy half instead of before it. With both halves resolving in sequence it is a genuine two-sided Rare again, rather than a health buff wearing a debuff's name.

Every action on this page is taken by a person, is reversible, and arrives with a reason you can read and argue with. If we get one wrong, appeal it. That path exists precisely so we can be told.