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Patch 0.17.0: Reading the Battle Right Patch-Heldengrafik
v0.17.0

Patch 0.17.0: Reading the Battle Right

The fight you watch should be the fight that happened.

This one is about clarity. The replay picked up a batch of fixes so what you see matches what the engine actually did: a redesigned taunt marker you can read at a glance, a cleaner commander rail, and damage numbers that land once and on the right target. Two combat rules now resolve the way the cards read, and a handful of Fighters that were quietly swinging wrong got corrected.

Verbessert

A Taunt Marker You Can Actually Read

Taunt got a proper marker. A taunting Fighter now sits inside a steel bastion backdrop with its own emblem, so you can tell at a glance who is pulling the fire. The old frame was a plain steel-blue ring that read too much like the gold ring on your position-one tank, so we rebuilt it into something distinct. Now the tank ring means "front line" and the bastion means "taunt", and the two never get confused.

A Cleaner Commander Rail

Your commander sits on its own edge rail, and that rail got tidied. The skill medallion moved to the right, the stat bonuses it grants (plus one health, plus one ranged, and so on) now ride in a single clean strip that clears the nameplate instead of colliding with it, and the buff pills scale proportionally so they stay anchored on a narrow card. The commander reads as one clear unit now, not a stack of overlapping pieces.

Behoben

Damage Numbers That Land Once, On the Right Target

When an attack hit more than one Fighter, the damage popups could point at the wrong target, and an overkill blow could print an absurd number bigger than the Fighter's actual health. Co-target damage is now attributed to the Fighter that actually took it, and overkill is clamped to what really landed, so the numbers on screen match the health that came off the bar.

Promoted Fighters Stop Vanishing

When a front-line Fighter fell and the one behind it stepped up on the very first death of a round, the promoted Fighter could blink out of the arena for a beat. It now slides forward and stays on the board where it belongs.

Skill Tooltips Clear the Victory Banner

On the victory screen, hovering a Fighter to read its ability used to tuck the tooltip behind the banner. The tooltip now sits above the banner, so you can still read what everything did after the battle is won.

Ability Medallions Stop Looking Clickable

The ability medallions on a card in the arena were styled like buttons, so they invited a click that did nothing. They now read as the flat status icons they are. Hover still shows you what each one does.

A Quieter Draft Picker

Every tile in the draft picker already shows the Fighter's name under its art, so the extra hover tooltip that repeated the name was just noise on top of the card. We dropped it. Hovering a tile now goes straight to the detail that matters.

Stun Stops Stealing Two Turns

A stun landing on a slower Fighter could cost it its next two turns instead of one. Stun now costs exactly one turn, so a slow Fighter loses a single action and gets right back into the fight, the way the ability reads.

Null-Field Halves the Whole Solar Flare Hit

When Solar Flare boosted an attack by one, Null-Field was only cutting part of the hit instead of the whole thing. The boost now folds into the attack before mitigation, so under Null-Field the entire boosted hit gets halved. The ruleset does exactly what it says again.

Three Fighters Stop Secretly Swinging Magic

The Walking Forest, the Stationless King, and the Silt-Rooted Archmagister were quietly resolving as weak one-power magic attackers that slipped past armor, even though their cards read as melee and ranged Fighters. That stray attack was a data slip, not a design. All three now swing with their real attack the way their cards say, so armor protects against them again.

A Dead Ability Off Two Casters

The Silence-Caste Interrogator and the Umbra-Cult Magistrate were listing a melee reach ability that did nothing on a magic caster. We took the dead ability off both, so each card now shows only what it actually does in battle. No stats changed.

Less noise, fewer surprises, a battle that reads true from the first swing to the victory screen. More of the big systems work is lining up behind this. Thanks for playing the alpha and keep sending us your replays.