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Patch 0.13.1: Orbital Patch-Heldengrafik
v0.13.1

Patch 0.13.1: Orbital

The Divine pick becomes a star chart, and the screens around it get one more polish pass.

A polish patch that follows Center Stage. Picking a Divine commander's secondary element is now a cinematic orbital star chart, the referral page is rebuilt into a proper dossier, and the draft picker and wallet each get one more refinement pass. Under it all, every replay across the site now runs on a single modern engine.

Neu

The Divine Secondary Pick Becomes a Star Chart

A Divine commander gets to pick one extra element to draft alongside Divine and neutral, and choosing it is now a cinematic star chart. The seven elements orbit a central Divine core against a full cosmic backdrop, each on its own ring, and locking one in snaps the whole team's legal pool to Divine, neutral, and your chosen element. It is the most-used decision in a Divine draft, so it finally looks the part.

A Pre-Battle VS Screen for Guild Brawls

In a guild brawl, the moment between submitting your game team and your opponent submitting theirs is now a proper pre-battle VS screen instead of a plain wait. Both guilds face off across the seam while the game waits for the other side, so the standoff has some weight to it before the fight resolves.

Verbessert

The Referral Program Becomes a Dossier

The referral page is rebuilt into a cinematic recruitment dossier. The layout gaps are gone, the sections sit flush from hero to footer, the rules open in their own gated panel, and the promo card you earn for referring, the Referral Herald, is now the real mythic art with a proper hover. Sharing your link now runs through a short /r address that is easy to paste anywhere.

The Draft Picker, Refined Again

The Theater Stage picker from last patch gets another cleanup pass. Your drafted team sits in a full-width tray that no longer collides with the wallet chips, the top strip stays readable when the window narrows, and cards in a fresh draft now reveal all at once instead of trickling in. The secondary-element pill sits to the left of the sort control, the sort menu is centered, and a batch of stat-filter and affinity-row regressions are fixed so filtering behaves the way it reads.

Wallet Console Polish

The wallet console gets a refinement pass. The balance chart no longer flat-lines oddly and reads its value on hover, SGC now shows its store-floor peg, and every currency has a short plain-language explainer. You can buy KRED inline without leaving the page, the Genesis pack and potions have their own channels, and the active wallet tab is highlighted right in the nav chip.

Presale Rewards Retuned

The presale rewards are retuned, and the headline prize is now a three-month locked STEL stake rather than a liquid payout, so early backers are staked into the game rather than cashed out of it. The shop storefront also drops the leaderboard and top-buyer rows to keep the focus on what you are actually buying.

Every Replay Runs on One Engine

Replay animations across the whole site now play through a single modern engine. Battle replays, the animation gallery, the docs pages, and the landing showcases all share one player and one animation set, so a battle looks the same everywhere you watch it. No more two code paths drifting apart.

We are tightening the whole core loop before the airlock opens. Thanks for playing the alpha and keep sending us your replays.